nevaehlosemystuff (Abandoned)
its been awhile ever time im on here
PLACES TO WORK AT AS AN ELF
Maern Healing Hospital,
salary 100 gold per month,
max postions 10 at a time
Lyrth Music Center
salary 100 gold per month
max positions 5 at a time
tuition 10 gold per session
session is three weeks remember to pay up
Lukgror Arts Center,
10 gold per month
max postions 7 at a time
no tuition
The Magic Academy of Faeljahfyre,
1000 gold per month
max positions 15 AAT
tuition 100 gold per session
[one session is three weeks]
Disease Inducement Hospital,
100 gold per month
max postions 4 AAT
Enhanced Archery Academy,
20 gold per month
max postions 5 AAT
tuition 10 gold per session
Enhanced Intelligence Academy,
40 gold per month
max postions 6 AAT
no tuition
Enhanced Reflexes Barracks,
10 gold per month
max pos 6 AAT
Enhanced Swordsmanship Barracks,
30 gold per month
max pos 3 AAT
Enhanced Wisdom House,
60 gold per month
max pos 9 AAT
Places to work as a dwarf
The Helfron Mines,
200 gold per month
no max
The Mining Society for Dwarves,
80 gold per month
no max
Blacksmith Academy,
60 gold per month
max pos 20
tuition 50 per session
Goldsmith Learning Center,
20 gold per month
max position 15
tuition 10 per session
Dwarf Learning Academy,
100 gold per month
max postion 20
no tuition
Dwarf Society Of Blacksmiths and Goldsmiths,
10 gold per month
no max
Master Builders Association
300 gold per month
and a max of 5 players
Places to work as a Human
The Tani Barracks,
1000 gold per month
no max
The University of Paragog,
100 gold per month
max 20
tuition 400 gold per two session
Places to work as an Orc
The Orc Barracks ,
1000 gold per month
no max
The Orc Gourmet Cookery Academy
20 gold per month
no max
tuition 20 gold per session
The Orc Barbers
100 gold per month
no max
Blade Cutting Testing
no salary
no max
The Orc Spear Dodging School
30 gold per month
tuition 50 gold per month
15 max
anyone wanna give me more ideas for workplaces dwarves orcs elves and humans
contact me
(all are fake)
if you want to have some fun and some inside jokes
look up types of elves here
then decide which one you are and text me to join one or more of the workplaces
if you are an elf
if not just
then text me to see where you go and to join the places make your application look like a job application in rl
ITS A LOT OF FUN
also
YOU DO NOT HAVE TO LEAVE YOUR ALLIANCE TO WORK AT ANY OF THE PLACES
YOU JUST TALK TO ME TO FIND OUT WHAT YOUR JOB IS
AND EVERYDAY YOU ARE ON
YOU TEXT ME SAYING I AM ONLINE AND AM WORKING AT (WRITE WHERE YOU ARE WOKING HERE) AS A (WRITE YOUR POSITION IN THE ACADEMY CENTER SOCIETY OR BARRACKS )
join my group by texting me and i will see my group is a safe home and tride to join you will love it here
I do give advice out to newbies that are newer than me so just friend me and message me
food=pop/// the more food the building consumes the more pop it has
Crafting
!!!NEW!!!
From the most gorgeous of Illyriad Humanizers Whack of ITG!
The Marauder's Hunting Calculator!
NPC Group Sizes
- "Few": Less than 4 units
- "Handful": 5 to 8
- "Several": 9 to 21
- "Pack": 22 to 81
- "Many": 82 to 128
- "Gathering": 129 to 227
- "Horde": 228 to 462
- "Throng": 463 to 815
- "Host": 816 to 2,500
- "Legion": 2,501 to 9,999
- "Myriad": 10,000 to 25,000
- "Sea": 25,001 to 49,999
- "Cornucopia": 50,000 or more
Caravans - harvest up to 3000 ea after research and upgrades |
|
Cotter - Harvest up to 100 ea. |
|
Cotter - Harvest up to 100 ea. |
|
Skinner - Harvest 1 ea. |
|
Miner - Harvest 1ea. |
|
Herbalist - Harvest 1 ea. |
T1= Protector, warden, sentenal, swift steed
T2= phalanx, wardancer, trueshot, marshal.
Ubluntu's Profile - great info here
Durc Tools - An amazing in-game extension
Illyriad Institute - Lot of great guides for the new Illyrian!
Gypsy Fortune Tellers Positions (updated after midnight servertime everyday)
Population Chart for Your Next City
Starting Illyriad: An Alternative Newbie Guide
Introduction to Trading and Crafting
A Guide to the Buildings of Illy
Cerex Flikex's Guide to Exodus
Trading in Illyriad (for dummies)
Main Page - Arcanum Illyria Wiki
An Interesting Profile... kubluntu
The Illyriad Effect (blog)
The Wisdom of Kurdruk (blog)
Strategies, Tips & Tricks (Illy Forum)
Ten Cities, and Beyond! Population requirements for each new city
Equiping, and other useful info
Spells List of Spells, Distances and Effects
Terrain and military units
Mountains favour ranged units and nimble spearmen, and penalise cavalry heavily. Attacking swordsmen are also hampered by the passes, gulleys and canyons that make frontal assaults more difficult.
Hills also benefit ranged units and spearmen to a lesser extent, and still penalise cavalry, but also to a lesser extent. Swordsmen are largely unaffected by hilly terrain.
Forests penalise ranged units and cavalry due to the foliage, but swordsmen and spearmen love all the opportunities for cover and ambush.
Plains provide the opportunity for cavalry to shine - their ability to manoeuvre makes them the masters of open flat space. Lightly armoured spearmen dislike the open terrain of plains, where they are easier targets for cavalry and archers
Resource distribution for military city specialization:
Unit type Resource requirement (Major + minor)
Cav Clay + Wood
archers Wood + iron
Inf Stone+ iron
Spears Clay + iron
ATTACKING %AGE MODIFIER | ||||
Terrain Type | Cavalry | Spears | Infantry | Ranged |
Buildings | -50 | 20 | 40 | 5 |
Large Forest | -15 | 5 | 30 | -20 |
Large Hill | -15 | 0 | 10 | 10 |
Large Mountain | -30 | 0 | 15 | 15 |
Plains | 30 | -15 | 0 | 0 |
Small Forest | -10 | 10 | 30 | -10 |
Small Hill | 0 | 0 | 0 | 0 |
Small Mountain | -20 | 0 | 5 | 10 |
DEFENDING %AGE MODIFIER | ||||
Terrain Type | Cavalry | Spears | Infantry | Ranged |
Buildings | -45 | 25 | 30 | 15 |
Large Forest | -15 | 5 | 25 | -20 |
Large Hill | -10 | 10 | 5 | 15 |
Large Mountain | -30 | 20 | 5 | 30 |
Plains | 25 | -15 | 0 | 0 |
Small Forest | -10 | 10 | 30 | -10 |
Small Hill | 0 | 5 | 5 | 5 |
Small Mountain | -15 | 15 | 5 | 15 |
Elite Divisions
(from Bolism's profile)
In Illyriad their are 2 types of division: Normal Division and Elite Division. Commanders and troops in Elite division, receive a double bonus from the equipment they are wearing.
In general for hunting you want to have the maximum possible number of Elite Divisions, as that improve greatly the power of our Heroic Commanders.
A division becomes Elite when you put less than the maximum number of same type troop under a commander. Here are the numbers:
Troop Type | Max Troop in Division for Elite |
---|---|
Spears | 200 |
Infantry | 150 |
Ranged | 100 |
Cavalry | 60 |
Tracking Movement
Stationary Unit = No arrows
1 arrow = 1-7 squares per hour
2 arrows = 8-16 squares per hour
3 arrows = 17-25 squares per hour
4 arrows = 26-41 squares per hour
5 arrows = 41+ squares per hour
https://illystuff.uk/crafting/index.html
Hunting Hall of Fame #/Alliance/Forums/481/-1/9457
blue your carvans
green your allies
yellow players neutral toward you
red players you're at war with
Attack Spear units with.... Swordsmen
Attack Archer units with.... Calvalry
Attack Infantry units with.... Archers
Attack Calvalry units with..... Spear units
Troop and attack/defense..... See Ten Kulch's excellent info at http://illywarmonger.blogspot.in/
Otther Useful info.....
Fortune Tellers and where they are :)
Taxes = City Population x 4 x Tax Rate (So a 25% tax rate = 1 gold per 1 pop)
Special Discoveries
1) Gnome Brew
Action: Send 125 Advanced Spies or 150 Basic Spies to -513|-96 on the map.
Reward: Allows you to produce beer at a cheaper food cost (from 25 food to 20 food per beer).
2) Famine Management
Action: Get 10th city.
Reward: +10% to food production in your Capital city.
3) Inquisitive Populace
Action: Complete Diplomatic Quests and this can randomly be achieved.
Reward: +2 Visibility for incoming hostile diplomats.
4) Block and Tackle
Action: Complete Trade Quests and this can randomly be achieved.
Reward: +20% harvesting speed for resources (doesn't say which ones though).
5) Racial Swords
Action: Build a Swordsmith
Reward: Varies by Race
Human - Traditional Sword
Elf - Elven Sword
Dwarf - Dwarven Battle Axe
Orc - Orcish Sword
6) Racial Steeds
Action: Research 20 Crafting Techs on the Tech Tree
Reward: Varies by Race
Human - Battlebred
Elf - Elven Throughbred
Dwarf - Dwarven Battle Mule
Orc - Orc War Wolf
Emoticon |
|
NPC Amounts |
|
Population Requirements for Cities |
|||||
Symbol |
Key Code |
Label |
Min |
Max |
# |
Settlers |
Population |
||
Flag |
F== |
Few |
1 |
3 |
|
|
|
||
Wink |
;) |
Handful |
4 |
10 |
2 |
1 |
450 |
||
Grin |
:D |
Several |
9 |
23 |
3 |
2 |
2,000 |
||
Smile |
:) |
Pack |
22 |
83 |
4 |
3 |
5,000 |
||
Straight |
:| |
Many |
77 |
128 |
5 |
4 |
10,000 |
||
Frown |
:( |
Gathering |
140 |
235 |
6 |
5 |
20,000 |
||
Tounge |
:P |
Horde |
205 |
481 |
7 |
6 |
40,000 |
||
Pirate |
:ar! |
Throng |
561 |
823 |
8 |
7 |
75,000 |
||
Thumbs Down |
:-q |
Host |
822 |
2.5k |
9 |
8 |
130,000 |
||
Thumbs Up |
:-b |
Legion |
3k |
9.9k |
10 |
9 |
233,550 |
||
|
|
Myriad |
10k |
24.9k |
11 |
10 |
515,500 |
||
|
|
Sea |
25k |
49.9k |
|
|
|
||
|
|
Cornucopia |
50k+ |
|
|
|
Early Development, Goals for your first town.
1.) Go to the Castle page and turn your tax level to 0% to improve production. Don't use your Tenaril Spell you want to use Exodus to go to a 7 food plot and Tenaril takes what you have with you so save it.
2.) Prioritize storage, research Timekeeping and Pioneering while you are building your store house up to level 15.When the research is complete build a warehouse. Try to keep research going as much as you can while waiting for other research options to open up.
3.) Ask for resources in Alliance Chat (AC) and if no one is on send a letter to lonewolf or Joey
4.) Upgrade resource plots with at least one of each up to level 7 to open up further research.
5.) Build your Library and market up to level 4 ( or a little higher) but don't bother with a vault.
6.) Build a few cottages and then some cotters and caravans in the market.
7.) Start building up your library & mage tower to unlock more research. Do research on your Runes and Geomancy spells. You can have one of each activated when your mage tower is high enough to use them.
8.) As you approech 450 population ( about 300+) build your first settler. If you are short on money or supplies ask for what you need.
9.) Build other buildings as you see fit but don't bother with troops. They cost gold every hour and you do not need them yet.
10.) You can build a Tavern and do some basic quests, but don't bother with the ones that need scouts they cost gold every hour just like troops.
11.) Avoid upgrading buildings past 12 ( except storage ) before you exodus to a 7 food tile with other high food tiles close by. After exodus all buildings are set back to 12 if they were higher.
Goals for 450-1000 Population
1.) Send your settler to a 7 food tile with other high food tiles close by for future growth.When you arrive build your storehouse first then call for resources. But first have the site checked on to make sure there are no land claims and that it is a good site.
2.) You must be 10 tiles away from any other towns.
3.) Back in your first town build your warehouse up to level 20 then research exodus.
4.) When you want to exodus make sure all of your units are back in town and no inbound trade is heading your way.
5.) Exodus to a 7 food tile with other high food tiles close for future growth. Have the spot looked at to confirm it is a good one.
6.) After exodus rebuild your storage back up it will be low.
7.) Ask as many questions as you need to, and have fun. The exodus is a ruff patch but once it is done the game gets way more interesting, trust me on this.
8.) If you have problems finding good locations for your towns ask in AC for help and suggestions.
Goals for 1001-1500 Population
1.) Set tax rate to 10% and continue to develop resources with one of each to level 15
2.) Develope an army to a minimum of 500 gold upkeep.
3.) Train your commander by attacking NPC's. Ask questions in AC on the best way to approach this.
4.) Develop common ground and paddock.
5.) If you plan on taking further towns by siege build your barracks up to level 20. Research siege encampment and war machines.
6.) Tell lonewolf of your intentions so he can help you find a proper town to siege.
7.) There will be other technologies that will be helpful so ask others in AC to see what they have done and go from there.
8.) If you plan on using settlers for your next town you will need 2, built from the same town. This number goes up for each new town. The next town will be 3, then the next 4, etc. etc.
9.) One more thing, please remember that we are not a military alliance. If you find yourself having problems with another player contact lonewolf or Lovisedal for help. Do not attack with your military or diplomatic units until you have disscussed it with one of them.We will defend ourselves of course but do not start it, wait for further instructions and help.
NPC Groups Sizes:
Size | Min | Max |
---|---|---|
Few | 1 | 3 |
Handful | 4 | 8 |
Several | 9 | 21 |
Pack | 22 | 81 |
Many | 82 | 128 |
Gathering | 129 | 227 |
Horde | 228 | 462 |
Throng | 463 | 815 |
Host | 816 | 2500 |
Legion | 2501 | 9999 |
Myriad | 10000 | 24999 |
Sea | 25000 | 49999 |
Cornucopia | 50000+ |
http://forum.illyriad.co.uk/newbie-guide-part-1_topic3820.html
http://forum.illyriad.co.uk/9-trade_topic3989.html http://forum.illyriad.co.uk/starting-illyriad-an-alternative-newbie-guide_topic4896.html http://forum.illyriad.co.uk/tips-for-new-players_topic1894.html http://forum.illyriad.co.uk/alliance-land-claims_topic6359.html http://www.illyriad.co.uk/GameInformation/Bestiary #/Player/Support https://forum.illyriad.co.uk/discoveries_topic5775_page1.html http://forum.illyriad.co.uk/trading-for-dummies_topic2648.html http://forum.illyriad.co.uk/9-trade_topic3989.html http://forum.illyriad.co.uk/trade-hub-development-where-to-send-merchants_topic4549.html#59724 #/Alliance/Faction https://www.illystuff.uk/ http://forum.illyriad.co.uk/10-gathering_topic4014.html%20 #/Alliance/Alliance/1452 https://assets.illyriad.net/filter?url=https://i.ibb.co/D7T7TPF/Faction-Play-Opt-In-Badge.jpg #/Player/Profile/396711 #https://i.postimg.cc/YSmFf02t/friend-of-keryth.png/Player/Profile/143257 https://www.digioso.org/dilly_tools/battle.html https://durctools2.dewt.me.uk/bc/ https://docs.google.com/spreadsheets/d/1yzGtTI277NKBXkzjpB9Qs9Av1HZ97si-nlZ_6PXH32Y/edit?usp=sharing https://illyorcs.forumotion.com/t55-advanced-city-building-40k-population-city Tracking Movement Stationary Unit = No arrows 1 arrow = 1-7 squares per hour 2 arrows = 8-16 squares per hour 3 arrows = 17-25 squares per hour 4 arrows = 26-41 squares per hour 5 arrows = 41+ squares per hour https://forum.illyriad.co.uk/do-it-your-own-way-the-antiguide_topic6275.html http://forum.illyriad.co.uk/so-you-want-to-learn-to-craft_topic4848.html http://forum.illyriad.co.uk/11-crafting_topic4093.html https://illystuff.uk//npcmap/index.html http://www.apsed.fr/fortune-tellers https://durctools2.dewt.me.uk/php/abandonedAccounts.php http://forum.illyriad.co.uk/everything-you-need-to-know-about-commanders_topic2742.html http://forum.illyriad.co.uk/22sept2012-major-release-equipping_topic4236.html https://pastebin.com/qS4PXfbd https://illydata.com/abandonedTowns.php Building Pop at Level 20: Architects Office 328 Chancery of Estates 449 Runemasters Grounding 898 Spies Hideout 898 Foreign Office 898 Geomancers Retreat 898 Assassins Abode 898 Sabatours Sancturary 898 Scouts Lookout 898 Blacksmith 1497 Book Binder 1497 Carpentry 1497 Common Ground 1497 Consulate 1497 Fletcher 1497 Forge 1497 Foundry 1497 Kiln 1497 Mage Tower 1497 Paddock 1497 Saddle Maker 1497 Siege Workshop 1497 Spearmaker 1497 Stonemason 1497 Tannery 1497 Tavern 1497 Herbalist Guild 1497 Miner Guild 1497 Skinner Guild 1497 Calvary Parade Grounds 1796 Archers Field 1796 InfantryQuarters 1796 Merchants Guild 1510 Trade Office 2000 http://forum.illyriad.co.uk/newbie-guide-part-1_topic3820.html https://forum.illyriad.co.uk/dilly-tools_topic6148_post109986.html#109986 http://arcanum-illyria.com/wiki/Critters_Chart http://arcanum-illyria.com/wiki/Building_Charts [13:39]<System> ** News flash: The Circle of Five report the sudden appearance of an unnatural undercurrent in the magics of Illyria http://forum.illyriad.co.uk/stepbystep-guide-to-terraforming_topic6711.html
Story
Once upon a time, in a land steeped in magic and enchantment, there existed an ancient and prosperous kingdom. This realm was known as Elion, the land of the elves. For centuries, the elves had coexisted harmoniously with their surroundings, cultivating a deep connection with nature and the mystical forces that governed their world.
At the heart of Elion stood the magnificent Elarian Palace, a testament to the elf kingdom's grandeur and elegance. Within its walls, a young princess named nevaeh was born. Like her ancestors before her, nevaeh possessed an ethereal beauty, with flowing golden locks and shimmering emerald eyes. However, what truly set her apart was the insatiable curiosity that burned within her.
nevaeh had grown up hearing enchanting tales of the elven kingdom's origins. It was said that when the world was still young, the Great Tree of Elara had bloomed, giving birth to the first elves. These elves possessed a deep connection with the magic that flowed through the land and quickly established the kingdom of Elion. But as generations passed, the elves began to lose touch with their ancient powers.
Driven by a desire to uncover the secrets of her ancestry, nevaeh embarked on a quest to uncover the lost rituals and forgotten knowledge of her people. Guided by the whispers of ancient texts, she delved into the depths of the palace library, poring over dusty tomes and age-old scrolls.
Unbeknownst to nevaeh, her journey of self-discovery ran parallel to another tale. Far beyond the reaches of Elion, in a distant realm known as Caladria, a young prince named andrew was grappling with his own destiny. Caladria was home to a human kingdom, where the people lived in awe and fear of the elves. The two kingdoms had long been divided, harboring bitter memories of the past.
andrew, unlike his fellow humans, possessed a deep fascination for Elion and its elven inhabitants. He yearned to bridge the gap between their worlds and sought to understand the magic that flowed within the elves. With an unwavering determination, he studied ancient texts and consulted wise sages who spoke of a bond that once existed between elves and humans.
Fate intervened when a series of celestial events signaled the convergence of the elven and human realms. The alignment of the stars marked the time when nevaeh and andrew would cross paths. Their destinies intertwined as they embarked on a shared quest to restore the long-lost bond between elves and humans.
As they journeyed through lush forests and treacherous realms, nevaeh and andrew faced countless trials. Guided by the spirits of their ancestors, they met wise beings who shared profound knowledge. Together, they uncovered ancient rituals and ceremonies, rekindling the power of the elves and rediscovering the connection between their realms.
News of their quest spread throughout both kingdoms, uniting the elves and humans as they witnessed the resurgence of magic in Elion. The elf kingdom, once filled with whispers of ancient tales, now brimmed with renewed hope and a promising future.
In the end, nevaeh and andrew achieved what seemed impossible. They bridged the gap between their worlds, forging an unbreakable bond. The elven and human kingdoms put aside their differences, embracing a new era of harmony and coexistence.
nevaeh and andrew became legends, their tale passed down through generations as a reminder of the power of unity and the enduring magic that lies within each of us. And so, the elf kingdom and the princess's journey became etched into the annals of history, forever intertwining the destinies of the elves and humans.