illyriad
History
Towns
Ranking
Profile

Remy

Elf Male
Not affiliated with an Alliance
Elf Male Character Portrait

Far, far to the south, and across the bitter sea, there is place called Pawanallpa. Warm and bountiful, it is a distant land. Beyond the reach of slave traders and the flames of war. You would be able to live in peace there. Let's go there together. Let's build a country of peace in Pawanallpa.

I claim my 10 squares for settling, hunting, gathering and so on and so forth. 

Remy, CEO of Ratmart and figurehead for all Rodents in Illyriad. 

I claim the 5 squares around my cities for harvesting, and ask that players not move cities within 10 squares of mine without first asking permission.  

Iceheart Price Ceiling: Elgea 3.5k per, BL 3k per.

Dyallum Gall Price Ceiling: Elgea 300k per, BL 250k per.

10% off for KELTS/YARR, and any alliance I may be visiting.

 

 

 

 

 

  

 

Your military sieges against other towns

 

 

Forces Details
Sieging Player Remy [SYWTH] Siege Began 29OCT24 06:56
Sieging Army From Dún Luiche Bombardment Starts 29OCT24 18:56
Besieged Player GM Duran [DEVS] Last Bombardment 30OCT24 22:57
Besieged Town Now Youse Can't Leave Next Bombardment 30OCT24 23:57
Current Population 3600 Target Population 3890
Sieging Army Name New Army 1 Sieging Army Location [392|-1823] in High Hills
You will not be able to storm and capture Now Youse Can't Leave as your current Empire's population (294590) is insufficient for your next city requirement (326550).  

 

 

Discoveries of the Rodent Nation:


907 -1369

267 -1743

363 -1833

512 -2061

397 -1575

526 -2941

-690 -3277

 

DEATH TO KING SIGURD! DEATH TO THE VIRTEN! PAWANALLPA KNOWS NO KING!  

[@i=5|748] Eagle unit chat codes are [ @i=5|745 ] through to 748 


 

 

 First the cheese

Then the world

 


 

this accounts sole purpose is cheese puns

(also the eventual establishment of a rodent nation, ruled of course by god emperor remy)

but cheese first

 

 

THOSE GUILTY OF CRIMES AGAINST RODENTITY: 

CAVE HUMAN (MASS KILLINGS). Evaded capture, now goes by alternative identity: Resource Collector 

BAZOON (DIETARY CHOICES). Wanted dead or alive.

BELEG CUTHALION (UNLAWFUL DETENTION OF RODENTS). Wanted dead or alive. 

JUSTIC BADSTONE. Excused following acts of penance to the Rodent people.  
YUMAN (GRAVE ROBBING, ORGAN HARVESTING ON UNWILLING SUBJECTS, MEDICAL MALPRACTICE). Wanted dead or alive. 

 

If you wish to settle within 10 tiles of a city of mine, ask for permission.

If you wish to harvest within 5 tiles of a city of mine, ask for permission. 

TIPS FOR NEW PLAYERS: 

1: Drop your taxes!

Tax won't bring a high income at low populations; better to raise productivity with low tax so you have more resources to build your empire with.

2: Get cotters!

The weakest peasant can gather roughly 100 herbs or minerals a day from various nodes scattered across the map. These can go for over 350 gold each on the market, so that's 35,000 per day from each cotter! Much better than any taxman.

3. Use your gold to grow!

There's no point hoarding all you have early on in the game, far better to spend it on growth. With cotters you should be making a few hundred thousand daily. Use this gold to place "Buy" orders for basic resources from your town. This can be done from the "Trade" screen. With a buy order, your town needs only 1 caravan per order regardless of how many resources you are buying, its the seller who worries about capacity. Because of this, it's a great way to get resources in bulk early on, and help pay for the higher levels of your warehouse/barracks. I'd advise 1 gold per resource as a base cost, and then more up to 2 gold per if you want the resources fast, but check the prices in your area. Don't try to buy more than 210k of a resource in one order, as 210k is the maximum caravan capacity. 

4. Research pioneering/siege encampment! 

Pioneering (at the bottom of the city tree) allows you to build settlers. These take 4 days to build so its best to get going on them early; you'll need them for when you reach 450 population and want to found your second city. Alternatively, with the help of allies you may be able to capture cities from abandoned players. For this you will need a barracks level 20 and the "Siege Encampment" tech. The former is easier done, the latter is faster for growth. Talk to your allies and plan accordingly. 

5. Don't be shy!

If there's ever a point when you're low on resources, don't have enough research points to get that tech you want, or are confused with some aspect of the game, ask! We are always happy to help people out :)

6. Think about where you settle! 

Where you place your city can be a big question, with Illyriad's massive map giving no lack of choices. Think about what you want to do in the game; do you want to harvest resources from diverse biomes, and have outposts of gatherers spread across the map? Do you want to build a central cluster of cities that can support themselves? Is there a particular alliance you want to move onto and settle near? Ask yourself these questions, and again, feel free to get some advice! No choice in Illyriad needs to be permanent and cities can always be moved, but thinking about your first choice can prevent (or delay) some headaches down the road :)    
 

19/09/2014 

[09:23]<System> ** News flash: The Circle of Five report the sudden appearance of an unnatural undercurrent in the magics of Illyria. 
 

 

An old crone arrives at Karak Drak

Sent By: System
Received By: Epidemic [Siege]
Date: 22 Sep 2014 17:36

An old crone arrives at the doors of Karak Drak. 

Into the Gatekeepers' hand she presses a small piece of parchment that reads: 

"The Horror has stirred; and the fools continue to feed it - making your task ahead more arduous. You've spoken with the Ancient Dwarven warriors, and you've made your choice to stand in opposition. 

Once it is sated, the next phase will begin. 

You have only a few scant hours of preparation time left. If you're not well prepared to defend your city against the corruption, this could prove disastrous. 

I wish you luck, Epidemic [Siege]. Stand firm. And if you cannot stand firm, then die well."
 

As swiftly as she arrived, she is gone. 

 

The horror has stirred message delivered approx 3.5 days after Audrey woke. "the fools continue to feed it" implies said message has a prerequisite of players sending a certain amount of troops to Audrey, likely in the millions. 

  • It is not enough to simply wake Audrey. There is an additional requirement of sending X amount of troops to her in order to trigger the message.
  • That message hasn't been recorded in 10 years, meaning the 2014 quest attempt was the only one which gathered enough force. This tracks, future attempts had less interest, as well as a misconception that sending should cease the moment Audrey wakes.

 

 

[02:42]<GM Duran> Anyways, I'm going back to my lurking tree. Will check tomorrow to see if the city is still there.

[02:42]<GM Duran> If it's not. Mammoths.

[02:42]<AdoraBella> Wait, Duran.

[02:43]<Krull> hahaha nice adora

[02:43]<loonieone> Did you enjoy the toy that came with the crown? I heard it was Adams Family toys this October.

[02:43]<GM Duran> I will bring them back, and rain a wooly Death upon thy enemies.

[02:43]*AdoraBella hands loonie a box of crackerjacks

[02:43]<Eoqan The Short> Good people of YARR!-KELTS, are we not the Pirate Kings? All of you are Kings in your own right. For, under my reign, each shall have a castle to call their home.

[02:43]<AdoraBella> How many did my swifts take out, Duran? Please send report. Later.

[02:44]<GM Duran> No reports will be sent.

[02:44]<GM Duran> Because then i'd have to send all of them because of fairness.

[02:44]<AdoraBella> I am a Pirate Queen!

[02:44]<Eoqan The Short> send us your API key

[02:44]<GM Duran> No.

[02:44]<AdoraBella> Fine, I shall just take note of xp gained.

[02:44]<Eoqan The Short> (I think you got him good, adora)

[02:44]<AdoraBella> Also, Remy made me do it  

 

"No man has a right to fix the boundary of the march of a nation; no man has a right to say to his country—thus far shalt thou go and no further."

The boundaries of the Rodent Empire shall be determined only by the ambition, and by the capacity of her people. 

 

A Rats Tale

In the 1046th cycle of the second era, a rat was born in the Keppen Industrial Area, the beating heart of King Sigurds domain. One lone vermin in a world of prejudice and hatred, without coin and without learning. This rat's fate, however, was not to be that of his kin; condemned to a life in the cave, grasping at the shadows, ignorant of the noble and goodly things of this world.

Blessed with good fortune, he was found and taken in by the 3 Great Sensei of WISH: Monkey, Okkudo and Emil, and there was taught the ways of the world. Having learned the wisdom of the elders, he embarked upon his mission; to fulfil the noble cause of Rodent Nationhood, He journeyed far 'neath Moon and Star towards the land of Tal, where the treasure ships make their port, hoping that he could from there chart his course for the Broken Lands: a new world of hope, dreams, adventures... and some day, a nation for his long oppressed people. He gathered with him all the rats he could find upon his journey, kindling hope within them by the same words once spoken to him by his own rat elders when he was but a wain, and all of them toiling together under the elgean yoke: 

"Far, far to the south, across the Bitter Sea, there is a land called Pawanallpa.  It's warm. And fertile. A faraway land, where neither slave traders nor the flames of war reach." 

 

Stats