illyriad
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Krull

Orc Male
Not affiliated with an Alliance
Orc Male Character Portrait

Interesting spots on the map

Duraz Karag
Fortress of Shadows
Heart of Corruption
Misted Lands
The Rift
Steamtastic Brewery
Temple of Reason

CAVALRY CITY -7 food and 3 stone or 3 iron.

  • Cavalry Parade Ground (1-3 depending on preference. 1 at level 20 is 30% upkeep reduction. 2 is 45%, 3 is 52.5%). Costs Pop: 1796 Res: 2700 Clay, 1100 Wood.
  • Kiln, to make up for the large amount of clay you lose to Cavalry Parade Grounds. Pop: 1497.
  • Blacksmith. Pop: 1497.
  • Saddlemaker. Pop: 1497.
  • Spearmaker. Pop: 1497.
  • Forge (unless elf). Pop: 1497.
  • Brewery (if human). Pop: 40.
  • Stonemason/Foundry. Pop: 1497.

SPEAR CITY - 7 food and 3 wood or 3 stone.

  • Spearmans Billets, again 1-3. Pop: 1796. Res: 2700 Clay, 1100 Iron.
  • Spearmaker. Pop: 1497.
  • Tannery. Pop: 1497.
  • Blacksmith. Pop: 1497.
  • Brewery (If you're an orc). Pop: 40.
  • Kiln. Pop: 1497.
  • Carpentry/Stonemason. Pop: 1497.

BOW CITY - 7 food, 3 stone or 3 clay.

  • Archers Fields. Pop: 1796. Res: 2700 Wood, 1100 Iron.
  • Fletcher. Pop: 1497.
  • Tannery. Pop: 1497.
  • Brewery (If you're an elf). Pop: 40.
  • Carpentry. Pop: 1497.
  • Stonemason/Kiln. Pop: 1497.

INFANTRY CITY - 7 food, 3 wood or 3 clay.

  • Infantry Quarters. Pop: 1796. Res: 2700 Stone, 1100 Iron.
  • Blacksmith. Pop: 1497.
  • Forge (if not an elf). Pop: 1497.
  • Brewery (if dwarf). Pop: 40.
  • Stonemason. Pop: 1497.
  • Carpentry/Kiln. Pop: 1497

THIEF CITY - 7 food 3 stone.

  • Thieves Den. Pop: 898. Res: Wood 1700, Clay 1100, Iron 1700.
  • Saddlemaker. Pop: 1497.
  • Bookbinder. Pop: 1497.
  • Stonemason. Pop: 1497.
  • Resource boosting buildings, depending on how many Thieves Dens you want to run. It can be worthwhile running 3 Thieves Dens, as the upkeep on a serious thief stack can get very high. In that case, you'll certainly want a Carpentry and Foundry, and possibly a Kiln as well. All give 1497 Pop.

TRADE CITY - 7 food 3 iron.

  • Trade Office. Only one is needed. Pop: 2000. Res: 2850 Wood, 690 Clay, 1610 Stone. 
  • Merchants Guild. (Can technically be demolished after traders are all trained, provided you never send your traders home again. If you do, they will disappear as they will no longer have accomodation. Pop: 1510.
  • Foundry. Pop: 1497.
  • Resource boosters, dependent on which troop specialisation you run with your trade city. Cavalry tends to work well with trade, as neither require an upkeep of iron.

GEOMANCER CITY - 7 food 3 iron.

  • Geomancer's Retreat. The more you build, the stronger your bonus will be. The first doubles the effect of geomancy, all subsequent half in effectiveness. If your spell grants an 8% food bonus, for example, the first will boost it to 16%. The second will raise it an additional 4% to 20%. The third will raise it 2% to 22%. Pop: 898. Res: Wood 700. Clay 2300. Stone 1500. 
  • Foundry. Pop: 1497.
  • Resource boosters, dependent on which troop you pair with your geomancer. As with trade, cavalry works well with this one. 

elites 

cav is 60

bow is 100 

150 for infantry

200 for spears

 

HARVESTING UNITS
      

Caravans

 

Cotter

Harvest up to 100 ea.

Need  Foraging Researched.

Cotter -w- Grape picking and/or Scavenging Researched
    

Skinner

Harvest  1 ea.

Need Butchery Researched

 

Miner

Harvest 1ea.

Need Geology Researched

 

Herbalist

Harvest 1 ea.

Need Herbalism Researched
 
 

 

 

Resource Upkeep at Lvl 20
Building Wood Clay Iron Stone
Archers' Field 2700   1100  
Assassins' Abode     3100 1900
Cavalry Parade Ground 1100 2700    
Foreign Office   400 800 1600
Geomancers' Retreat 700 2300   1500
Infantry Quarters     1100 2700
Runemasters' Grounding   900   1700
Saboteurs' Sanctuary 2700 1500    
Scouts' Lookout 700 1500    
Spearmen's Billets   2700 1100  
Spies Hideout 700 1100   1100
Thieves' Den 1700 1100 1700  
Trade Office 2800 690   1580
Chancery of Estates 800 3200   160

 

 

 

 

 

 

 

 

 

 

 

 

  Population
Town Total             m Avg            Additional    
2 450 450  
3 2,000 1,000 1,550
4 5,000 1,667 3,000
5 10,000 2,500 5,000
6 20,000 4,000 10,000
7 40,000 6,667 20,000
8 75,000 10,715 35,000
9 130,000 16,250 55,000
10 233,550 25,950 103,550
11 263,550 26,355 30,000
12 294,550 26,778 31,000
13 326,550 27,213 32,000
14 359,550 27,658 33,000
15 393,550 28,111 34,000
16 428,550 28,570 35,000
17 464,550 29,035 36,000
18 501,550 29,503 37,000
19 539,550 29,975 38,000
20 578,550 30,450 39,000
21 618,550 30,928 40,000
22 659,550 31,408 41,000
23 701,550 31,889 42,000
24 744,550 32,372 43,000
25 788,550 32,857 44,000
26 833,550 33,342 45,000
27 879,550 33,829 46,000
28 926,550 34,317 47,000
29 974,550 34,806 48,000
30 1,023,550 35,295 49,000
31 1,073,550 35,785 50,000
32 1,124,550 36,276 51,000
33 1,176,550 36,767 52,000
34 1,229,550 37,259 53,000
35 1,283,550 37,751 54,000
36 1,338,550 38,244 55,000
37 1,394,550 38,738 56,000
38 1,451,550 39,231 57,000
39 1,509,550 39,725 58,000
40 1,568,550 40,219 59,000
41 1,628,550 40,713 60,000
42 1,689,550 41,208 61,000
43 1,747,550 41,608 58,000
44 1,803,550 41,943 56,000
45 1,857,550 42,217 54,000
46 1,909,550 42,434 52,000
47 1,959,550 42,599 50,000
48 2,012,550 42,820 53,000
49 2,068,550 43,094 56,000
50 2,127,550 43,419 59,000
51 2,189,550 43,791 62,000
52 2,254,550 44,206 65,000
53 2,322,550 44,664 68,000
54 2,393,550 45,161 71,000
55 2,467,550 45,695 74,000
56 2,542,550 46,264 75,000
57 2,618,550 46,760 76,000
58 2,695,550 47,290 77,000
59 2,773,550 47,820 78,000
60 2,849,000 48,288 75,450
61 3,000,000 50,000 151,000

Maximum population: 48289 (22 Trade Offices + Warehouse + Common Ground + Paddock + 25 Resource plots)

Stats