Loyno
NPC Encounter Group Sizes
Size | Min | Max |
---|---|---|
A Few | 1 | 3 |
A Handful | 4 | 8 |
Several | 9 | 21 |
A Pack | 22 | 81 |
Many | 82 | 128 |
A Gathering | 129 | 227 |
A Horde | 228 | 462 |
A Throng | 463 | 815 |
A Host | 816 | 2,500 |
A Legion | 2,501 | 9,999 |
A Myriad | 10,000 | 24,999 |
A Sea | 25,000 | 49,999 |
A Cornucopia | 50,000+ |
Tracking Movement
Stationary Unit = No arrows
1 arrow = 1-7 squares per hour
2 arrows = 8-16 squares per hour
3 arrows = 17-25 squares per hour
4 arrows = 26-41 squares per hour
5 arrows = 41+ squares per hour
Caravans |
|
Cotter Harvest up to 100 ea. Need Foraging Researched. |
|
Cotter -w- Grape picking and/or Scavenging Researched | |
Skinner Harvest 1 ea. Need Butchery Researched |
|
Miner Harvest 1ea. Need Geology Researched |
|
Herbalist Harvest 1 ea. Need Herbalism Researched
|
Building Pop at Level 20: | |
Architects Office | 328 |
Chancery of Estates | 449 |
Runemasters Grounding | 898 |
Spies Hideout | 898 |
Foreign Office | 898 |
Geomancers Retreat | 898 |
Assassins Abode | 898 |
Sabatours Sancturary | 898 |
Scouts Lookout | 898 |
Blacksmith | 1497 |
Book Binder | 1497 |
Carpentry | 1497 |
Common Ground | 1497 |
Consulate | 1497 |
Fletcher | 1497 |
Forge | 1497 |
Foundry | 1497 |
Kiln | 1497 |
Mage Tower | 1497 |
Paddock | 1497 |
Saddle Maker | 1497 |
Siege Workshop | 1497 |
Spearmaker | 1497 |
Stonemason | 1497 |
Tannery | 1497 |
Tavern | 1497 |
Herbalist Guild | 1497 |
Miner Guild | 1497 |
Skinner Guild | 1497 |
Calvary Parade Grounds | 1796 |
Archers Field | 1796 |
InfantryQuarters | 1796 |
Merchants Guild | 1510 |
Trade Office | 2000 |
Resource Upkeep at Lvl 20 | ||||
Building | Wood | Clay | Iron | Stone |
Archers' Field | 2700 | 1100 | ||
Assassins' Abode | 3100 | 1900 | ||
Cavalry Parade Ground | 1100 | 2700 | ||
Foreign Office | 400 | 800 | 1600 | |
Geomancers' Retreat | 700 | 2300 | 1500 | |
Infantry Quarters | 1100 | 2700 | ||
Runemasters' Grounding | 900 | 1700 | ||
Saboteurs' Sanctuary | 2700 | 1500 | ||
Scouts' Lookout | 700 | 1500 | ||
Spearmen's Billets | 2700 | 1100 | ||
Spies Hideout | 700 | 1100 | 1100 | |
Thieves' Den | 1700 | 1100 | 1700 | |
Trade Office | 2800 | 690 | 1580 | |
Chancery of Estates | 800 | 3200 | 160 |
# | Settlers | Population |
---|---|---|
2nd | 1 | 450 |
3rd | 2 | 2,000 |
4th | 3 | 5,000 |
5th | 4 | 10,000 |
6th | 5 | 20,000 |
7th | 6 | 40,000 |
8th | 7 | 75,000 |
9th | 8 | 130,000 |
10th | 9 | 233,550 |
11th | 10 | 263,550 |
12th | 11 | 294,550 |
13th | 12 | 326,550 |
14th | 13 | 359,550 |
15th | 14 | 393,550 |
16th | 15 | 428,550 |
17th | 16 | 464,550 |
18th | 17 | 501,550 |
19th | 18 | 539,550 |
20th | 19 | 578,550 |
21st | 20 | 618,550 |
22nd | 21 | 659,550 |
23rd | 22 | 701,550 |
24th | 23 | 744,550 |
25th | 24 | 788,550 |
26th | 25 | 833,550 |
27th | 26 | 879,550 |
28th | 27 | 926,550 |
29th | 28 | 974,550 |
30th | 29 | 1,023,550 |
31st | 30 | 1,073,550 |
32nd | 31 | 1,124,550 |
33rd | 32 | 1,176,550 |
34th | 33 | 1,229,550 |
35th | 34 | 1,283,550 |
36th | 35 | 1,338,550 |
37th | 36 | 1,394,550 |
38th | 37 | 1,451,550 |
39th | 38 | 1,509,550 |
40th | 39 | 1,568,550 |
41st | 40 | 1,628,550 |
42nd | 41 | 1,689,550 |
Military City Development
All Cities:
7 farms 259 pop
18 basic plots 666 pop
warehouse 370 pop
library 37 pop
magetower 1497 pop
market 37 pop
barracks 37 pop
consulate 1497 pop
common ground 1497 pop
paddock 1497 pop
wall 20 pop
flourmill 16 pop
arch office 328 pop(destroy when all others built)
storehouse 37 pop(optional, may destroy towards end)
14(16) empty plots 7430(7795 pop)
Cavalry City:
3 cav parade 5388 pop
carpentry 1497 pop
kiln 1497 pop
spearmaker 1497 pop
blacksmith 1497 pop
forge 1497 pop(elf does not need)
saddlemaker 1497 pop
9 plots, 14370 pop, 3300 wood, 8100 clay
Infantry City
3 Inf lodge 5388 pop
foundry 1497 pop
stonemason 1497 pop
blacksmith 1497 pop
forge 1497 pop(elf does not need)
7 plots, 11376 pop, 3300 iron, 8100 stone
Ranged City
3 arch field 5388 pop
carpentry 1497 pop
foundry 1497 pop
fletcher 1497 pop
tannery 1497 pop
7 plots, 11376 pop, 8100 wood, 3300 iron
Spear City
3 spear billets 5388 pop
kiln 1497 pop
foundry 1497 pop
spearmaker 1497 pop
blacksmith 1497 pop
tannery 1497 pop(forge for dwarf)
8 plots, 12873 pop, 8100 clay, 3300 iron
Additional buildings you want spread out:
brewery 20 pop(may want multiple, depends on how much beer you go through and if you can sov it or not)
trade office/merch guild(2 plots, only need 1 city with these buildings, and they do not need to be lvled that high, upkeep in wood, clay, stone)
2 geomancers(2 plots, upkeep 1400 wood, 4600 clay, 3000 stone; need one city with these for every 6-7 in a cluster, alliancemates can cover for each other and make sure you add resource increase buildings as needed)
you may also want to build a runemaster temporarily, a lvl 20 runemaster will double the effectiveness of your runes and you can demolish the building after you cast the spell and keep the effectiveness
USEFUL RARE HERBS | |
Ancient Oak | |
Baleberries | |
Berbane Leaves | |
Brascan Seeds | |
Brownback Moss | |
Desert Flame | |
Dyallom Gall | |
Ebony Wood | |
Furzion Seedpod | |
Giant Palm Leaves | |
Ironstem Root | |
Larken Wood | |
Lemonwood Bough | |
Mabri Fruit | |
Miner's Bane | |
Pale Cedar Wood | |
Punfruit | |
Queen's Hair Leaves | |
Rahan Palm Wood | |
Rockweed Root | |
Sharproot | |
Silverthorn | |
Snowbell Flowers | |
Spidertree Leaves | |
Suntree Haft | |
Toadcap Fungus | |
Vistrok Flower | |
Warpwood Shoot | |
Ysanberries | |
Rare Herb Tile Locations | |
Ancient Forest: | Ironstem Root, Brascan Seeds |
Wooded Glade: | Larken Wood, Brascan Seeds, Queen's Hair, Furizion Seedpods, Sharproot |
Blessed Oak: | Ancient Oak |
Thick Forest: | Larken Wood, Vistrok Flowers |
Dense Forest: | Larken Wood, Brascan Seeds, Suntree Haft, Vistrok Flowers, Furizion Seedpods, Sharproot, Brownback Moss |
Light Woods: | Larken Wood, Brascan Seeds, Brownback Moss, Vistrok Flowers, Sharproot, Queen's Hair |
Wooded Land: | Larken Wood, Brascan Seeds, Brownback Moss, Vistrok Flowers, Sharproot |
Forested Hilltop: | Larken Wood, Brascan Seeds, Suntree Haft, Furizion Seedpods, Silverthorn, Rockweed Root |
Swamp, Mire, March, Bog: | Toadcap Fungus |
Abandoned Mineshaft: | Miner's Bane |
Light Tropical Cover: | Queen's Hair, |Jungle| Giant Palm Leaves |
Tropical Foliage: | Giant Palm Leaves |
Tropical Hilltop: | Queen's Hair |
Dense Foliage: | Giant Palm Leaves, Dyallom Gall |
Rainforest: | Giant Palm Leaves, Queen's Hair, Furizion Seedpods, Dyallom Gall |
Fisherman's Hut: | Ancient Oak |
Abundant Clay, Exposed Clay, Turned Clay, Plains: | Warpwood Shoot |
Oasis: | Rahan Palm Wood, Spidertree Leaves |
Weeping Willow: | Queen's Hair |
Palm Trees: | Rahan Palm Wood, Giant Palm Leaves, Ebony Wood |
Dark Forest: | Brascan Seeds |
Forbidden: | Ancient Oak |
Sovereignity Squares
Sov Claim Times
Level I | 12hrs |
Level II | 24hrs |
Level III | 48hrs |
Level IV | 72hrs |
Level V | 96hrs |
Sov Res Costs
in Wood, Clay, Iron & Stone per Hour
Production Level I | 150 |
Production Level II | 300 |
Production Level III | 600 |
Production Level IV | 1200 |
Production Level V | 2400 |
SEASONS
There are 4 Seasons in Illyriad, and they run as follows:
SPRING (March, April, May)
The time of renewal, growth and soil loosened by the rains.
+1% +5% +1% +3% +1%
SUMMER (June, July, August)
Early crops ripen, and workers prefer escaping the heat, underground.
none +1% +5%
+1% +3%
AUTUMN (September, October, November)
The crops are harvested and the balmy weather pleases most everyone.
+3% +3% none
+5% +5%
WINTER (December, January, February)
Workers collect firewood whilst the ground is frozen.
+5% none +3%
none none
LUNAR PHASES
There are 8 Lunar Phases in Illyriad thoughout the 28-day Lunar month, as follows:
NEW MOON
The supernatural is at lowest ebb, and the rational is triumphant.
+7% none
WAXING CRESCENT
The first stirrings of chaos begin anew.
+4% +1%
FIRST QUARTER
Empiricism and the unnatural are balanced evenly.
+2% +2%
WAXING GIBBOUS
The supernatural spools up to unleash its full potential.
none +4%
FULL MOON
Unutterable chaos takes full hold over the land.
none +7%
WANING GIBBOUS
Its force exhausted, the supernatural begins to recede as rationality fights back.
+1% +4%
LAST QUARTER
Evenly balanced but in swift retreat, the supernatural knows its time will come again.
+2% +2%
WANING CRESCENT
Order is largely restored and the cycle begins afresh.
+4% none
Level | XP needed | 43 | 18,070 |
1 | 10 | 44 | 18,930 |
2 | 30 | 45 | 19,810 |
3 | 70 | 46 | 20,710 |
4 | 130 | 47 | 21,630 |
5 | 210 | 48 | 22,570 |
6 | 310 | 49 | 23,530 |
7 | 430 | 50 | 24,510 |
8 | 570 | 51 | 25,510 |
9 | 730 | 52 | 26,530 |
10 | 910 | 53 | 27,570 |
11 | 1,110 | 54 | 28,630 |
12 | 1,330 | 55 | 29,710 |
13 | 1,570 | 56 | 30,810 |
14 | 1,830 | 57 | 31,930 |
15 | 2,110 | 58 | 33,070 |
16 | 2,410 | 59 | 34,230 |
17 | 2,730 | 60 | 35,410 |
18 | 3,070 | 61 | 36,610 |
19 | 3,430 | 62 | 37,830 |
20 | 3,810 | 63 | 39,070 |
21 | 4,210 | 64 | 40,330 |
22 | 4,630 | 65 | 41,610 |
23 | 5,070 | 66 | 42,910 |
24 | 5,530 | 67 | 44,230 |
25 | 6,010 | 68 | 45,570 |
26 | 6,510 | 69 | 46,930 |
27 | 7,030 | 70 | 48,310 |
28 | 7,570 | 71 | 49,710 |
29 | 8,130 | 72 | 51,130 |
30 | 8,710 | 73 | 52,570 |
31 | 9,310 | 74 | 54,050 |
32 | 9,930 | 75 | 55,600 |
33 | 10,570 | 76 | 57,250 |
34 | 11,230 | 77 | 59,050 |
35 | 11,910 | 78 | 61,050 |
36 | 12,610 | 79 | 63,250 |
37 | 13,330 | 80 | 65,650 |
38 | 14,070 | 81 | 68,250 |
39 | 14,830 | 82 | 71,050 |
40 | 15,610 | 83 | 74,050 |
41 | 16,410 | 84 | 77,250 |
42 | 17,230 | 85 | 80,650 |