illyriad
History
Towns
Ranking
Profile

IKnights

Elf Male
Not affiliated with an Alliance
Elf Male Character Portrait

Yes, I'm the original IKnights. I have returned. My profile is a work in progress atm. Stay tuned.

Discord: IKnights

Steam: https://steamcommunity.com/id/iknightsthegamer/

"I claim rights to 10 sq of my cities. I ask that you do not place armies within 10 squares of any of my cities without permission. I may attack them without warning. Same goes for harvesters on my sovs or within 5 squares of my cities. between 5-10 squares is negotiable provided you ask first."

Cool Links:

Download all 3 of these in order:

  1. https://www.tampermonkey.net/
  2. https://illystuff.uk/durctools.html
  3. https://bazoon.town/r/userscripts/
  4. https://github.com/Bobtron/IllyriadUserscripts/raw/refs/heads/master/CMD_LVL/CMD_LVL.user.js

Building Times and Costs per Level

Empire Planner No longer being worked on by me, passed on to HoRRis Lupercal who has went above and beyond to make: Luper-Tools

#/Alliance/Alliance/2478

#/Player/Profile/386214

#/World/Map/-635/765/4 Misted Lands Cabin

Tentacle Town: #/World/Map/-599/726

Spot where a tentacle town used to be: #/World/Map/297/449

Spot where a tentacle town used to be: #/World/Map/-117/-618

 

NO LONGER CLOSING DOWN
Terraforming Brokerage Services:

This is no longer closing down, but new rules will be in place. Stay tuned...

 

Military City Development

All Cities:
7 farms 259 pop
18 basic plots 666 pop
warehouse 370 pop
library 37 pop
magetower 1497 pop
market 37 pop
barracks 37 pop
consulate 1497 pop
common ground 1497 pop
paddock 1497 pop
wall 20 pop
flourmill 16 pop
arch office 328 pop(destroy when all others built)
storehouse 37 pop(optional, may destroy towards end)
14(16) empty plots 7430(7795 pop)
Cavalry City:
3 cav parade 5388 pop
carpentry 1497 pop
kiln 1497 pop
spearmaker 1497 pop
blacksmith 1497 pop
forge 1497 pop(elf does not need)
saddlemaker 1497 pop
9 plots, 14370 pop, 3300 wood, 8100 clay
Infantry City
3 Inf lodge 5388 pop
foundry 1497 pop
stonemason 1497 pop
blacksmith 1497 pop
forge 1497 pop(elf does not need)
7 plots, 11376 pop, 3300 iron, 8100 stone
Ranged City
3 arch field 5388 pop
carpentry 1497 pop
foundry 1497 pop
fletcher 1497 pop
tannery 1497 pop
7 plots, 11376 pop, 8100 wood, 3300 iron
Spear City
3 spear billets 5388 pop
kiln 1497 pop
foundry 1497 pop
spearmaker 1497 pop
blacksmith 1497 pop
tannery 1497 pop(forge for dwarf)
8 plots, 12873 pop, 8100 clay, 3300 iron
Additional buildings you want spread out:
brewery 20 pop(may want multiple, depends on how much beer you go through and if you can sov it or not)
trade office/merch guild(2 plots, only need 1 city with these buildings, and they do not need to be lvled that high, upkeep in wood, clay, stone)
2 geomancers(2 plots, upkeep 1400 wood, 4600 clay, 3000 stone; need one city with these for every 6-7 in a cluster, alliancemates can cover for each other and make sure you add resource increase buildings as needed)
you may also want to build a runemaster temporarily, a lvl 20 runemaster will double the effectiveness of your runes and you can demolish the building after you cast the spell and keep the effectiveness

 

3 clay is archers or infantry, 3 stone is good for everything *except*  infantry, 3 wood is infantry or spears, 3 iron is cav or geomancer.

 

Quotes:

[14 Mar 14:42]<Agalloch> everytime i see tcol green I puke a little bit in my mouth

[17:32]<eternal fire> May your scouts see everything and understand none of it.

 

Stats