illyriad
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theElderKing

Human Male
[]
Human Male Character Portrait

All resources (including NPCs) that are within 5 squares of my cities are explicitly my property.  As such no hunting, no harvesting and no army encampments within 5 squares of my cities. You require my permission if you want to hunt or harvest.

Hunting or harvesting within 3 squares of my cities are non-negotiable under any cirumcumstances.

Failure to comply will result in hostile action without provocation or warning.


Profile 1: #/Player/Profile/354985

Profile 2: #/Player/Profile/369859



Helpful Tools :

http://www.digioso.org/dilly_tools/

Quests and their prizes :

http://forum.illyriad.co.uk/quest-guide_topic2064.html


Army and NPC Group Sizes

 

Emoticons

Size Minimum  Maximum   Symbol Key Code 
    Few 1 3   Flag F==
    Handful 4 8 Wink ;)
    Several 9 21 Grin :D
    Pack 22 81 Smile :)
    Many 82 128 Straight :|
    Gathering 129 227 Frown :(
    Horde 228 462 Tounge :P
    Throng 463 815 Pirate :ar!
    Host 816 2,500 Thumbs Up :-b
    Legion 2,501 9,999 Thumbs Down :-q
    Myriad 10,000 24,999 - -
    Sea 25,000 49,999 - -
    Cornucopia 50,000 -   - -

Name Location 1 Location 2 Name Location 1 Location 2
Aldelbrecht -312|717 - Keldar 356|498 -
Asmorn -608|-189 - Lambercht -157|-298 -
Bjander-Thegn 910|-507 - Lindricht 471|228 -711|674
Braynard -102|1 949|-379 Oddric 232|345 -
Burkhardt 429|-931 - Osgaut 761|-892 -39|-973
Eberekt 516|505 - Raedborth -194|-687 -
Ferhonanth -485|-736 669|794 Regindalt 719|365 -
Fridholt 652|-265 -843|-310 Rikert 22|-85 -
Gunthar -4|10 - Tormand -569|-91 136|855
Haestin -377|-104 - Ulvelaik 399|-431 -

Send spies to all locations above and you will receive as reward a Scribe of Allembine for each spied location (6 Scribes require to spied 2 locations, do the first locations before the 2nd ones) .... Scribe of Allembine is a spy unit with low upkeep (2 gold p/h) but high defensive value (120) ..... When a town collects all 20 scribes, that town gains the discovery 'Allembine Research Techniques', which grants +5 research points hourly per Library level.


DEFENDING %AGE MODIFIER

Defense

Spearman Ranged Infantry

Cavalry

plains -15 0 0 25
small forest 10 -15 30 -10
large forest 5 -20 25 -15
buildings 25 15 20 -30
small hill 5 5 5 0
large hill 10 10 0 -15
small mountain 15 15 0 -15
large mountain 20 30 0 -30
ATTACK %AGE MODIFIER

Offense

Spearman Ranged Infantry Cavalry
plains -15 0 0 30
small forest 10 -10 30 -10
large forest 5 -15 25 -15
buildings 15 20 25 -30
small hill 0 0 0 0
large hill 5 20 0 -15
small mountain 5 0 -10 -20
large mountain 10 25 -20 -30

NPC Defense Value

NPC

MDQ

(Defense Quotient)

NPC

Click here Detailed NPC stats

Wild Dogs 0.700 Dogs, Wild
Giant Rats 1.200 Rats, Giant
Golden Monkeys 1.300 Monkeys, Golden
Giant Beetles 1.425 Beetles, Giant
Wolves 1.540 Wolves
Baboons 1.875 Baboons
Black Bears 2.000 Bears, Black
Massive Scarabs 2.050 Scarabs, Massive
Simien Wolves 2.075 Wolves, Simien
Brown Bears 2.150 Bears, Brown
Gharials 2.200 Gharials
Jaguars 2.200 Jaguars
Coral Snakes 2.225 Snakes, Coral
Snow Leopards 2.250 Leopards, Snow
Arctic Wolves 2.275 Wolves, Arctic
Alligators 2.350 Alligators
Anacondas 2.425 Anacondas
Pumas 2.425 Pumas
Cobras 2.450 Cobras
Scritchers 2.525 Scritchers
Polar Bears 2.550 Bears, Polar
Ice Salamanders 2.575 Salamanders, Ice
Leopards 2.575 Leopards
Giant Spiders 2.700 Spiders, Giant
Lions 2.825 Lions
Salamanders 2.825 Salamanders
Poisonous Crawlers 2.875 Crawlers, Poisonous
Fire Salamanders 3.000 Salamanders, Fire
Giant Scorpions 3.025 Scorpions, Giant
Black Panthers 3.100 Panthers, Black
Giant Snakes 3.100< Snakes, Giant
Scaled Chargers 3.225 Chargers, Scaled
Giant Scuttlers 3.250 Scuttlers, Giant
Roaming Trolls 3.300 Trolls, Roaming
Tigers 3.300 Tigers
White Tigers 3.575 Tigers, White
Cyclopes 4.000 Cyclopes
Rhinoceros 7.275 Rhinoceros
Elephants 12.750 Elephants
Mammoths 18.100 Mammoths
Saurians 19.250 Saurians

Resource Management

Food Plots Wood Plots Clay Plots Iron Plots Stone Plots What To Build At This Location
7 5 5 3 5 cavalry, scout, spy, trade, geomancer, runemaster
7 5 5 5 3 cavalry, archers, spearmen, scout, thief
7 5 3 5 5 archers, infantry, assassin
7 3 5 5 5 spearmen, infantry, assassin, runemaster

Troops

Race Troop Cost Time Atck Defense
Spear Bow Sword Cav
Elves Protectors 1 5.17 6 11 4 10 13
Phalanxes 2 7.67 15 15 10 15 30
Wardens 2 6.58 21 14 12 14 14
Wardancers 3 7.50 33 19 19 20 20
Sentinels 2 6.25 20 23 24 23 16
Trueshots 3 10.00 32 36 36 34 25
Swiftsteeds 3 11.67 36 13 13 20 21
Marshals 4 13.33 59 19 18 27 28
 
Humans Militiaman 1 5.00 7 11 4 11 13
Pikeman 2 7.50 16 17 11 17 29
Swordsman 2 6.42 22 13 10 15 14
Man-at-Arms 3 7.50 35 20 18 21 19
Archer 2 6.25 16 21 22 20 13
Longbowman 3 10.00 24 33 32 32 20
Charioteer 3 11.67 37 15 16 20 21
Knight 4 13.33 65 20 19 28 28
 
Dwarves Yeoman 1 5.67 7 12 4 13 13
Halbardier 2 7.33 16 17 13 17 29
Axman 2 6.50 27 14 11 17 14
Stalwart 3 8.00 42 20 18 21 17
Slinger 2 6.50 15 21 22 20 13
Crossbowman 3 10.00 26 32 31 30 21
Packsman 3 11.67 32 15 15 10 23
Runerider 4 13.33 57 21 20 26 29
 
Orcs Kobold Cohort 1 3.08 9 12 6 12 13
Clan Guardsman 2 7.42 19 18 11 18 33
Fang 2 4.25 22 14 11 15 14
Fist 3 7.00 36 18 17 18 19
Clanguard 2 6.33 17 19 21 20 12
Death Dealer 3 10.00 26 31 30 30 20
Wolfrider 3 11.67 34 14 14 20 24
Death Pack 4 13.33 59 21 19 28 29

Military City Development

Necessary Building in every city

Building

Total Population

7 Farms 259
Warehouse 370
Library 37
Magetower 1497
Market 37
Barracks 37
Consulate 1497
Paddock 1497
Wall 20
Flourmill 16
Architect's Office 328 Destroy when all others built.
Storehouse 37 Optional, may destroy towards end.
14 / 16 empty plots remaining, Total 7430 / 7795 Population

Cavalry City

3 Cavalry Parade 5388
Carpentry 1497
Kiln 1497
Spearmaker 1497
Blacksmith 1497
Forge 1497 Elves do not need this building.
Saddlemaker 1497
Total 9 Plots Total : 14370 Res. Comsumption : 3300,8100

Infantry City

3 Infantry Lodge 5388
Foundry 1497
Stonemason 1497
Blacksmith 1497
Forge 1497 Elves do not need this
Total 7 Plots  Total 11376 Res. Comsumption : 3300,8100

Ranged City

3 Archer's Fields 5388
Carpentry 1497
Foundry 1497
Fletcher 1497
Tannery 1497
Total 7 Plots Total 11376 Res. Comsumption : 8100,3300

Spear City

3 Spear billets 5388
Kiln 1497
Foundry 1497
Spearmaker 1497
Blacksmith 1497
Tannery 1497 Forge for Dwarf 
Total 8 Plots Total 12873 Res. Comsumption : 8100,3300


Arrows on moving Units 

Arrows On Moving Units indicate their speed

Number of Arrows Speed
Stationery Unit No arrows
1 Arrow 1-7 squares per hour
2 Arrows 8-16 squares per hour
3 Arrows 17-25 squares per hour
4 Arrows 26-41 squares per hour
5 Arrows 41+ squares per hour
On Noes!

Seasons In Illyriad

Seasons Effect

SPRING

(March, April, May)

The time of renewal, growth and soil loosened by the rains.
+1%  +5%  +1%  +3%  +1%

SUMMER

(June, July, August)

Early crops ripen, and workers prefer escaping the heat, underground.
none  +1%  +5%  +1%  +3%

AUTUMN 

(September, October, November)

The crops are harves td and the balmy weather pleases most everyone.
+3%  +3%  none  +5%  +5%

WINTER 

(December, January, February)

Workers collect firewood whilst the ground is frozen.
+5%   none  +3%  none  none

City Resource Requirements

City Type Resource Plots
Spear and Infantry cities  3    5    5    5    7
Infantry and archer cities  5    3    5    5    7
Cavalry,spear and archer  cities  5    5    5    3    7
Cavalry,trade and geomancy  cities  5    5    3    5    7
Stats