TartarugaGenial
NPC Label | Group Size (approx) |
---|---|
Few | 1-3 |
Handful | 4-8 |
Several | 9-21 |
Pack | 22-81 |
Many | 82-128 |
Gathering | 129-227 |
Horde | 228-462 |
Throng | 463-815 |
Host | 816-2,500 |
Legion | 2,501-9,999 |
Myriad | 10,000-24,999 |
Sea | 25,000-49,999 |
Cornucopia | 50,000-Inf |
Terrain Combat Multipliers
Offense | Defense | ||||||||
Terrain | Spear | Bow | Sword | Cav | Terrain | Spear | Bow | Sword | Cav |
Buildings | 20% | 5% | 40% | -50% | Buildings | 25% | 15% | 30% | -45% |
Plains | -15% | 0% | 0% | 30% | Plains | -15% | 0% | 0% | 25% |
Small Forest | 10% | -10% | 30% | -10% | Small Forest | 10% | -10% | 30% | -10% |
Large Forest | 5% | -20% | 30% | -15% | Large Forest | 5% | -20% | 25% | -15% |
Small Hill | 0% | 0% | 0% | 0% | Small Hill | 5% | 5% | 5% | 0% |
Large Hill | 0% | 10% | 10% | -15% | Large Hill | 10% | 15% | 5% | -10% |
Small Mountain | 0% | 10% | 5% | -20% | Small Mountain | 15% | 15% | 5% | -15% |
Large Mountain | 0% | 15% | 15% | -30% | Large Mountain | 20% | 30% | 5% | -30% |
Military
Military Units are divided into two tiers (T1 and T2), each with their own attack, defense, and speed:
Orc Unit | Attack | Defense: Spear/Bow/Sword/Calavry | Speed | Base Cost (hourly) |
Kobold Cohorts | 9 | 12 / 6 / 12 / 13 | 8 | 1 |
Clan Guardsmen | 19 | 18 / 11 / 18 / 33 | 6 | 2 |
Fangs | 22 | 14 / 11 / 15 / 14 | 7 | 2 |
Fists | 36 | 18 / 17 / 18 / 19 | 5 | 3 |
Clanguards | 17 | 19 / 21 / 20 / 12 | 9 | 2 |
Death Dealers | 26 | 31 / 30 / 30 / 20 | 7 | 3 |
Wolfriders | 34 | 14 / 14 / 20 / 24 | 17 | 3 |
Death Packs | 59 | 21 / 19 / 28 / 29 | 12 | 4 |
Orc Siege Units:
Scrawny Wolves are a reward from Tavern Quests
Yeoman | Halbardier | Slinger | Crossbowman |
Tier 1 | Tier 2 | Tier 1 | Tier 2 |
Spear Unit | Spear Unit | Ranged Unit | Ranged Unit |
Axman | Stalwart | Packsman | Runerider |
Tier 1 | Tier 1 | Tier 1 | Tier 2 |
Infantry | Infantry | Calvary | Calvary |
Protector | Phalanx | Sentinel | Elven Trueshot |
Tier 1 | Tier 2 | Tier 1 | Tier 2 |
Spear Unit | Spear Unit | Ranged | Ranged |
Warden | Wardancer | Swiftsteed | Marshall |
Tier 1 | Tier 2 | Tier 1 | Tier 2 |
Infantry | Infantry | Calvary | Calvary |
Militiaman | Pikeman | Archer | Longbowman |
Tier 1 | Tier 2 | Tier 1 | Tier 2 |
Spear Unit | Spear Unit | Ranged | Ranged |
Swordsman | Man-At-Arms | Charioteer | Knight |
Tier 1 | Tier 2 | Tier 1 | Tier 2 |
Infantry | Infantry | Calvary | Calvary |
Other Races Siege Units: | |
More Information : Armies In Illyriad | Races Troop Guide | Troop Attack & Defense p/h Stats
Each unit (besides siege engines) can be made into a Commander, which can be upgraded through leveling (via experience points). These upgrades can have a wide variety of effects, depending on which skills have been leveled. Detailed information on Commanders can be found : Commanders, Everything You Need to Know andCommander Upgrades
In addition to the stats of the unit itself, equipment can be used to modify unit attributes such as attack, defense, and speed. Often these modifiers are determined by the type of terrain which is being fought upon, as well as whether the unit itself is attacking or defending.
Diplomacy
Brief Explanation of Each Diplomatic Unit:
Scouts: || || ||
T1- Report information on the military units (types and quantities, including beasts) currently occupying a city, military camp, or NPC square. They also report any resources available for harvesting on NPC tiles, and any caravans already harvesting resources.
T2- In addition to the reporting that basic scouts do, advanced scouts also report on a city's current military activities elsewhere.
Spies: || || || Reward Unit from Allembine Questline:
T1- Report information on the current structures and their levels in a target city, as well as any resources present.
T2- Report information on the current structures and their levels in a target city, any ongoing construction, and any ongoing research as well as any resources present.
Thieves: || || ||
T1: Can steal basic resources (Wood, Iron, Clay, Stone & Food), Books and Beer.
T2: Units can steal everything the Basic thief units can, plus Gold, Swords, Spears, Bows, Saddles, Leather Armour, Chainmail and Platesteel.
Thief Units
Race | Unit | Capacity | Speed |
Dwarf | Footpad | 57 | 14 |
Halfling | 60 | 16 | |
Elf | Rogue | 50 | 19 |
Dark Elf | 54 | 25 | |
Human | Burglar | 59 | 15 |
Master Thief | 64 | 22 | |
Orc | Goblin Cutpurse | 71 | 17 |
Plunderer | 76 | 20 |
Saboteurs: || || ||
T1: Will destroy progress on one building upgrade currently being constructed, canceling the upgrade. The city being sabotaged will be refunded up to 80% of the upgrade cost (80% minus the percent of upgrade progress that had been achieved).
T2: Have a chance to sabotage a second construction project and will also delay ongoing research in the same mission. Research can be delayed to at most twice the original research time required.
Assassins: || || ||
T1: Will cause damage to the health of a single enemy commander.
T2: Cause substantially more damage to the enemy commander than the basic unit, and have a chance of poisoning multiple commanders on the same mission.
Messengers:
Used to recall an encamped army or harvesters.