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PetaloudasIsBack

Human Male
[]
Human Male Character Portrait

 

Still Under Construction

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https://map.illyriad.co.uk/

 

Heroic Human Statue

Send Spies (1 per first level, 2 for second)

Scribe-Name Location 1 Location 2
Aldelbrecht -312|717 -
Asmorn -608|-189 -
Bjander-Thegn 910|-507 -
Braynard -102|1 949|-379
Burkhardt 429|-931 -
Eberekt 516|505 -
Ferhonanth -485|-736 669|794
Fridholt 652|-265 -843|-310
Gunthar -4|10 -
Haestin -377|-104 -
Keldar 356|498 -
Lambercht -157|-298 -
Lindricht 471|228 -711|674
Oddric 232|345 -
Osgaut 761|-892 -39|-973
Raedborth -194|-687 -
Regindalt 719|365 -
Rikert 22|-85 -
Tormand -569|-91 136|855
Ulvelaik 399|-431 -

 


 

Resources Vulnerable to Thieves

T1  [@i=1|1] [@i=1|2] [@i=1|3] [@i=1|4] [@i=1|5] [@i=3|12] [@i=3|7]

T2  [@i=1|1] [@i=1|2] [@i=1|3] [@i=1|4] [@i=1|5] [@i=3|12] [@i=3|7] [@i=4|1] [@i=3|5] [@i=3|3] [@i=3|4] [@i=3|6] [@i=3|8] [@i=3|9] [@i=3|10]

 


 

Resource distribution for city specialization


Military Unit Buildings

Unit type             Resource requirement


Spears                2700 [@i=1|2] + 1100 [@i=1|3]
Infantry                1100 [@i=1|3] + 2700 [@i=1|4]
Archers                2700 [@i=1|1] + 1100 [@i=1|3]
Cavalry                1100 [@i=1|1] + 2700 [@i=1|2]


Warfare College

Terain            Resource requirement


Arctic               1000 [@i=1|3] + 2300 [@i=1|4]
Desert            2300 [@i=1|2] + 1000 [@i=1|4]
Jungle            2300 [@i=1|1] + 1000 [@i=1|2]


Diplomatic Unit Buildings

Unit type             Resource requirement


Scouts                            700 [@i=1|1] + 1500 [@i=1|2]
Spies                    700 [@i=1|1] + 1100 [@i=1|2] + 1100 [@i=1|4]
Thieves               1700 [@i=1|1] + 1100 [@i=1|2] + 1700 [@i=1|3]
Saboteurs                     2700 [@i=1|1] + 1500 [@i=1|2]
Assassins                     3100 [@i=1|3] + 1900 [@i=1|4]


 

Units & Bonuses

 

1.Troops Table

 

Race Spears Infantry Ranged  Cavalry 
T1 T2 T1 T2 T1 T2 T1 T2
Human [@i=5|46]  [@i=5|47] [@i=5|56] [@i=5|57] [@i=5|66] [@i=5|67] [@i=5|76] [@i=5|77]
Elf [@i=5|48] [@i=5|49] [@i=5|58] [@i=5|59] [@i=5|68] [@i=5|69] [@i=5|78] [@i=5|79]
Dwarf [@i=5|50] [@i=5|51] [@i=5|60] [@i=5|61] [@i=5|70] [@i=5|71] [@i=5|80] [@i=5|81]
Orc [@i=5|52] [@i=5|53] [@i=5|62] [@i=5|63] [@i=5|72] [@i=5|73] [@i=5|82] [@i=5|83]

 

 

2.Attack & Defense Tables

 

ATTACK MODIFIERS   DEFENSE MODIFIERS
Terrain Spears Infantry Ranged Cavalry   Spears Infantry Ranged Cavalry
Plains -15% 0% 0% +30%   -15% 0% 0% +25%
Small Forest +10% +30% -10% -10%   +10% +30% -10% -10%
Large Forest +5% +30% -20% -15%   +5% +25% -20% -15%
Small Hill 0% 0% 0% 0%   +5% +5% +5% +5%
Large Hill 0% +10% +10% -15%   +10% +5% +15% -10%
Small Mountain 0% +5% +10% -20%   +15% +5% +15% -15%
Large Mountain 0% +15% +15% -30%   +20% +5% +30% -30%
Buildings +20% +40% +5% -50%   +25% +30% +15% -45%

 

3. Elementals ->   [@i=5|695]   [@i=5|696]   [@i=5|697]   [@i=5|698]


 

[@c=193] Arterium
[@c=194] Earthblood
[@c=195] Deepsilver
[@c=196] Pyrestone
[@c=197] Trove
[@c=198] Rainbowstone
[@c=199] Claristrine
[@c=200] Elven Tears
[@c=201] Svelaugh Sand
[@c=202] Aeghris
[@c=203] Daera
[@c=204] Felkrine
[@c=205] Almhurin
[@c=206] Silversoil
[@c=207] Obsidian
[@c=208] Goldstone
[@c=209] Night Diamond
[@c=210] Iceheart
[@c=211] Amar Shards
[@c=212] Silversteel

 


[@c=224] Pale Cedar Wood
[@c=225] Lemonwood Bough
[@c=226] Larken Wood
[@c=227] Berbane Leaves
[@c=228] Ysanberries
[@c=229] Mabri Fruit
[@c=230] Punfruit
[@c=231] Baleberries
[@c=232] Ebony Wood
[@c=233] Dyallom Gall
[@c=234] Warpwood Shoot
[@c=235] Ironstem Root
[@c=236] Miner’s Bane
[@c=237] Snowbell Flowers
[@c=238] Toadcap Fungus
[@c=239] Furzion Seedpod
[@c=240] Vistrok Flower
[@c=241] Rockweed Root
[@c=242] Suntree Haft
[@c=243] Brownback Moss
[@c=244] Silverthorn
[@c=245] Sharproot
[@c=246] Ancient Oak
[@c=247] Rahan Palm Wood
[@c=248] Queen’s Hair Leaves
[@c=249] Spidertree Leaves
[@c=250] Brascan Seeds
[@c=251] Giant Palm Leaves
[@c=252] Desert Flame

 

 



 

NPC Encounter Group Sizes

"Few"                  ------ Less than 4 units
"Handful"            ------ 5 to 8
"Several"            ------ 9 to 21
"Pack"                ------ 22 to 81
"Many"               ------ 82 to 128
"Gathering"        ------ 129 to 227
"Horde"              ------ 228 to 462
"Throng"            ------ 463 to 815
"Host"                ------ 816 to 2,500
"Legion"             ------ 2,501 to 9,999
"Myriad"             ------ 10,000 to 25,000
"Sea"                 ------ 25,001 to 49,999 
"Cornucopia"     ------ 50,000 or more

 


 

Requirements to Settle nth City

Town Population
# Settlers Total Average Additional
2nd 1 450   450  
3rd 2 2,000 1,000 1,550
4th 3 5,000 1,667 3,000
5th 4 10,000 2,500 5,000
6th 5 20,000 4,000 10,000
7th 6 40,000 6,667 20,000
8th 7 75,000 10,715 35,000
9th 8 130,000 16,250 55,000
10th 9 233,550 25,950 103,550
11th 10 263,550 26,355 30,000
12th 11 294,550 26,778 31,000
13th 12 326,550 27,213 32,000
14th 13 359,550 27,658 33,000
15th 14 393,550 28,111 34,000
16th 15 428,550 28,570 35,000
17th 16 464,550 29,035 36,000
18th 17 501,550 29,503 37,000
19th 18 539,550 29,975 38,000
20th 19 578,550 30,450 39,000
21st 20 618,550 30,928 40,000
22nd 21 659,550 31,408 41,000
23rd 22 701,550 31,889 42,000
24th 23 744,550 32,372 43,000
25th 24 788,550 32,857 44,000
26th 25 833,550 33,342 45,000
27th 26 879,550 33,829 46,000
28th 27 926,550 34,317 47,000
29th 28 974,550 34,806 48,000
30th 29 1,023,550 35,295 49,000
31st 30 1,073,550 35,785 50,000
32nd 31 1,124,550 36,275 51,000
33rd 32 1,176,550 36,767 52,000
34th 33 1,229,550 37,259 53,000
35th 34 1,283,550 37,751 54,000
36th 35 1,338,550 38.244 55,000
37th 36 1,394,550 38,737 56,000
38th 37 1,451,550 39,231 57,000
39th 38 1,509,550 39,725 58,000
40th 39 1,568,550 40,219 59,000
41st 40 1,628,550 40,713 60,000
42nd 41 1,689,550 41,208 61,000

 


 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 


 

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