Joshua
Pencaster: #/World/Map/-645/-2861
Hello!, I'm a peaceful player, you can hunt and gather *ANIMALS* within any number of tiles within my cities with permission, please do NOT gather herbs/grapes/minerals within 5 tiles of my city though, also please do not settle within 10 tiles of my cities. If you zoom out without a prestige account and you see my city when zoomed out, please do not settle there, if my sovereignty is visible, by all means please go ahead and settle. Thanks!
A LOT OF THE THINGS HERE WERE *STOLEN* FROM ELLANIA'S PROFILE, GO VISIT HER PROFILE FOR MORE COMPLETE GUIDES.
Terrain Modifiers:
ATTACK
Terrain Type Cavalry Spears Infantry Ranged
Buildings -50 20 40 5
Large Forest -15 5 30 -20
Large Hill -15 0 10 10
Large Mountain -30 0 15 15
Plains 30 -15 0 0
Small Forest -10 10 30 -10
Small Hill 0 0 0 0
Small Mountain -20 0 5 10
DEFENSE
Terrain Type Cavalry Spears Infantry Ranged
Buildings -45 25 30 15
Large Forest -15 5 25 -20
Large Hill -10 10 5 15
Large Mountain -30 20 5 30
Plains 25 -15 0 0
Small Forest -10 10 30 -10
Small Hill 0 5 5 5
Small Mountain -15 15 5 15
NPC Encounter Group Sizes
Size Min Max
A Few 1 3
A Handful 4 8
Several 9 21
A Pack 22 81
Many 82 128
A Gathering 129 227
A Horde 228 462
A Throng 463 815
A Host 816 2,500
A Legion 2,501 9,999
A Myriad 10,000 24,999
A Sea 25,000 49,999
A Cornucopia 50,000+
Speed by arrows:
Stationary Unit = No arrows
1 arrow = 1-7 squares per hour
2 arrows = 8-16 squares per hour
3 arrows = 17-25 squares per hour
4 arrows = 26-41 squares per hour
5 arrows = 41+ squares per hour
Highest Population Buildings:
Blacksmith - 1497
Book Binder - 1497
Carpentry - 1497
Common Ground - 1497
Consulate - 1497
Fletcher - 1497
Forge - 1497
Foundry - 1497
Kiln - 1497
Mage Tower - 1497
Paddock - 1497
Saddle Maker - 1497
Siege Workshop - 1497
Spearmaker - 1497
Stonemason - 1497
Tannery - 1497
Tavern - 1497
Archers Field - 1796
Calvary Parade Grounds - 1796
Trade Office - 2000
Buildings By Population:
Tier 1 Building | Population |
---|---|
Merchant's Guild | 1510 |
Blacksmith | 1497 |
Book Binder | 1497 |
Bowyer | 1497 |
Carpentry | 1497 |
Chain Armourer | 1497 |
Consulate | 1497 |
Fletcher | 1497 |
Forge | 1497 |
Foundry | 1497 |
Herbalist's Guild | 1497 |
Horse Trainer | 1497 |
Kiln | 1497 |
Leather Armourer | 1497 |
Mage Tower | 1497 |
Miner's Guild | 1497 |
Plate Armourer | 1497 |
Saddlemaker | 1497 |
Siege Workshop | 1497 |
Skinner's Guild | 1497 |
Spearmaker | 1497 |
Spearsmith | 1497 |
Stonemason | 1497 |
Swordsmith | 1497 |
Tannery | 1497 |
Tavern | 1497 |
Warehouse | 370 |
Architect's Office | 328 |
Brewery | 40 |
Barracks | 37 |
Library | 37 |
Marketplace | 37 |
Storehouse | 37 |
Vault | 37 |
Flourmill | 16 |
Tier 2 Building | Population |
---|---|
Trade Office | 2000 |
Archers' Field | 1796 |
Cavalry Parade Ground | 1796 |
Infantry Quarters | 1796 |
Spearmen's Billets | 1796 |
Foreign Office | 898 |
Assassins' Abode | 898 |
Saboteurs' Sanctuary | 898 |
Scouts' Lookout | 898 |
Spies' Hideout | 898 |
Thieves' Den | 898 |
Geomancers' Retreat | 898 |
Runemasters' Grounding | 898 |
Chancery of Estates | 449 |
Arctic Warfare College | 40 |
Desert Warfare College | 40 |
Jungle Warfare College | 40 |
Population | |||
Town | Total | Avg | Additional |
2 | 450 | 450 | |
3 | 2,000 | 1,000 | 1,550 |
4 | 5,000 | 1,667 | 3,000 |
5 | 10,000 | 2,500 | 5,000 |
6 | 20,000 | 4,000 | 10,000 |
7 | 40,000 | 6,667 | 20,000 |
8 | 75,000 | 10,715 | 35,000 |
9 | 130,000 | 16,250 | 55,000 |
10 | 233,550 | 25,950 | 103,550 |
11 | 263,550 | 26,355 | 30,000 |
12 | 294,550 | 26,778 | 31,000 |
13 | 326,550 | 27,213 | 32,000 |
14 | 359,550 | 27,658 | 33,000 |
15 | 393,550 | 28,111 | 34,000 |
16 | 428,550 | 28,570 | 35,000 |
17 | 464,550 | 29,035 | 36,000 |
18 | 501,550 | 29,503 | 37,000 |
19 | 539,550 | 29,975 | 38,000 |
20 | 578,550 | 30,450 | 39,000 |
21 | 618,550 | 30,928 | 40,000 |
22 | 659,550 | 31,408 | 41,000 |
23 | 701,550 | 31,889 | 42,000 |
24 | 744,550 | 32,372 | 43,000 |
25 | 788,550 | 32,857 | 44,000 |
26 | 833,550 | 33,342 | 45,000 |
27 | 879,550 | 33,829 | 46,000 |
28 | 926,550 | 34,317 | 47,000 |
29 | 974,550 | 34,806 | 48,000 |
30 | 1,023,550 | 35,295 | 49,000 |
31 | 1,073,550 | 35,785 | 50,000 |
32 | 1,124,550 | 36,276 | 51,000 |
33 | 1,176,550 | 36,767 | 52,000 |
34 | 1,229,550 | 37,259 | 53,000 |
35 | 1,283,550 | 37,751 | 54,000 |
36 | 1,338,550 | 38,244 | 55,000 |
37 | 1,394,550 | 38,738 | 56,000 |
38 | 1,451,550 | 39,231 | 57,000 |
39 | 1,509,550 | 39,725 | 58,000 |
40 | 1,568,550 | 40,219 | 59,000 |
41 | 1,628,550 | 40,713 | 60,000 |
42 | 1,689,550 | 41,208 | 61,000 |
43 | 1,747,550 | 41,608 | 58,000 |
44 | 1,803,550 | 41,943 | 56,000 |
45 | 1,857,550 | 42,217 | 54,000 |
46 | 1,909,550 | 42,434 | 52,000 |
47 | 1,959,550 | 42,599 | 50,000 |
48 | 2,012,550 | 42,820 | 53,000 |
49 | 2,068,550 | 43,094 | 56,000 |
50 | 2,127,550 | 43,419 | 59,000 |
51 | 2,189,550 | 43,791 | 62,000 |
52 | 2,254,550 | 44,206 | 65,000 |
53 | 2,322,550 | 44,664 | 68,000 |
54 | 2,393,550 | 45,161 | 71,000 |
55 | 2,467,550 | 45,695 | 74,000 |
56 | 2,542,550 | 46,264 | 75,000 |
57 | 2,618,550 | 46,760 | 76,000 |
58 | 2,695,550 | 47,290 | 77,000 |
59 | 2,773,550 | 47,820 | 78,000 |
60 | 2,849,000 | 48,288 | 75,450 |
61 | 3,000,000 | 50,000 | 151,000 |
Basic city setup (20 max cities)
This template does not use any buildings with resource upkeep and has the important non-population buildings.
If you plan to go for more than 20 cities soon do not start with this setup but work towards one of the next two instead.
City population: ~30k
- Non-Pop: Warehouse, Flourmill, Library, Marketplace, Barracks, Brewery
- 1497 Pop: 19 (you are completely free here)
City setup with important low-pop buildings (28 max cities)
This setup allows you to keep most of your important low-population buildings and uses buildings with resource upkeep to get more population. It is convenient but kinda inefficient.
City population: ~34.5k
- Non-Pop: Warehouse, Flourmill, Library, Marketplace, Barracks, Brewery
- 1497 Pop: 5 - That includes Paddock, Common Ground, Carpentry, Kiln, Stonemason and 3 free choice
- 2 Infantry Quarters and 2 Spearmen billets
- 7 Trade Offices
Note: Replacing the Brewery with a 1497 building allows you to get to 30 cities.
City setup with cheap but mostly useless buildings (29 max cities)
This setup allows you to push your amount of cities fast - but it limits your gameplay. It is cheap and efficient but you cannot do much else.
Warning:You can use your vans (at half speed) and military units - but you cannot build new ones. And you cannot produce beer. Thus it limits your other gameplay quite a bit.
City population: ~35k
- Non-Pop: Warehouse, Flourmill, Library
- 1497 Pop: 2 - That includes Paddock, Common Ground and 20 free choice (Good 1497 pop buildings for details)
Note: Replacing the library temporarily with a 1497 building allows you to get to 32 cities.
Efficient City-Push setup (38 max cities)
This setup does not run negative resources but has only the really important low-population buildings. It is only useful for getting more cities!
City population: ~39.3k
- Non-Pop: Warehouse, Flourmill, Library
- 1497 Pop: 10 - That includes Paddock, Common Ground, Carpentry, Kiln, Stonemason and 5 free choice
- 2/3 Infantry Quarters and 3/2 Spearmen billets depending on resource plot
- 7 Trade Offices
Note: Replacing the Library temporarily (you need some research stocked up to continue running sov) with a 1497 building allows you to get to 40 cities.
Temporary City-Push setup (45 max cities)
This setup gets rid of both Flourmill and Library. This setup requires another account to feed the cities with food!
You need to have a few million research points stored up to continue running sov and you need to feed more food. Getting rid of the Flourmill "costs" you 5k food/h, keeping it means you have to build 3 addition TOs for > 8k wood/h consumption (and stone+clay too).
City population: ~42.3k
- Non-Pop: Warehouse
- 1497 Pop: 12 - That includes Paddock, Common Ground, Carpentry, Kiln, Stonemason and 7 free choice
- 2/3 Infantry Quarters and 3/2 Spearmen billets depending on resource plot
- 7 Trade Offices
Note: After this setup it gets really hard. You cannot replace any low-population buildings, thus you need to replace 1497 population buildings with TOs. You get "only" 500 population for a huge additional resource upkeep.
Green-rated PvP materials
- Scaled Charger Vertebrae
- Giant Scorpion Exoskeleton
- Giant Rat Fur
- Wild Dog Fur
- Giant Beetle Carapace
- Iceheart
- Puma Fur
- Spidertree Leaves
- Ancient Oak
- Wolf Fur
Yellow-rated PvP Materials
- Scaled Charger Scale
- Brown Bear Fur
- Arterium
- Jaguar Fur
- Giant Palm Leaves
- Simien Wolf Fur
Green-rated Hunting materials
- Ancient Oak
- Giant Rat Fur
- Queen's Hair Leaves
- Giant Beetle Carapace
- Poisonous Crawler Exoskeleton
- Scaled Charger Scale
Res consumption of cost-reduction buildings (multplied by level of building)
Archers Field: 135 wood, 55 iron
Cavalry Parade Ground: 55 wood, 135 clay
Infantry Quarters: 135 stone, 55 iron
Spearmen Billets: 135 clay, 55 iron
Assassins Abode: 155 iron, 95 stone
Saboteur Sanctuary: 135 wood, 75 clay
Scout Lookout: 35 wood, 75 clay
Spies Hideout: 35 wood, 55 clay, 55 stone
Thieves Den: 85 wood, 55 clay, 85 stone
Warmongering in Illyriad: One Chart to Rule Them All (illywarmonger.blogspot.com)
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