Heavy hand (Abandoned)
Orcs
The Orcs are a race of people in Illyriad. Many factions consist primarily of Orcs. Actual players can also play as Orcs.
Orcs have strong spear units and the widest variety of employed species of the playable races, including Goblins, Kobold, and Trolls. Orc factions consider themselves superior to other humanoids, but will deal with them when advantageous. The playable Orc units are notable for strong cheap spear units and superior saboteurs.
An Orc first city begins with the following plot distribution:
3 | 7 | 5 | 5 | 5 |
See also Orc Units.
Storehouse
Warehouse
Building a Warehouse requiresTimekeeping?Bureaucracy?Pioneering?Inventory
Management and a Storehouse at level 15.The Warehouse is a citystructure which stores most types of resources. The resources it
does not store aregold, research, and mana, which do not require storage and can be retained
in theoretically infinite quantities.
Vault
Level | Build Cost | Upkeep | Per-Type Resource Protection | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Primary | Secondary | |||||||||||
1 | 50 | 50 | 50 | 50 | 10:00 | - | - | - | - | 1/h | 1,500 | 10 |
2 | 90 | 90 | 90 | 90 | 20:00 | - | - | - | - | 1/h | 3,600 | 20 |
3 | 160 | 160 | 160 | 160 | 40:00 | - | - | - | - | 2/h | 7,500 | 30 |
4 | 281 | 281 | 281 | 281 | 1:10:00 | - | - | - | - | 3/h | 10,380 | 40 |
5 | 490 | 490 | 490 | 490 | 2:10:00 | - | - | - | - | 4/h | 11,418 | 50 |
6 | 843 | 843 | 843 | 843 | 3:35:00 | - | - | - | - | 5/h | 12,561 | 60 |
7 | 1,434 | 1,434 | 1,434 | 1,434 | 6:18:08? | - | - | - | - | 6/h | 13,818 | 70 |
8 | 2,409 | 2,409 | 2,409 | 2,409 | 8:49:23? | - | - | - | - | 7/h | 15,198 | 80 |
9 | 4,000 | 4,000 | 4,000 | 4,000 | 11:30:00 | - | - | - | - | 8/h | 16,719 | 90 |
10 | 6,560 | 6,560 | 6,560 | 6,560 | 16:55:27? | - | - | - | - | 9/h | 18,390 | 100 |
11 | 10,628 | 10,628 | 10,628 | 10,628 | 22:12:00? | - | - | - | - | 10/h | 20,229 | 110 |
12 | 17,005 | 17,005 | 17,005 | 17,005 | 27:30:00 | - | - | - | - | 12/h | 22,254 | 120 |
13 | 26,868 | 26,868 | 26,868 | 26,868 | 34:43:20? | - | - | - | - | 14/h | 24,477 | 130 |
14 | 41,915 | 41,915 | 41,915 | 41,915 | 41:40:00? | - | - | - | - | 16/h | 26,925 | 140 |
15 | 64,549 | 64,549 | 64,549 | 64,549 | 50:00:00? | - | - | - | - | 18/h | 29,619 | 150 |
16 | 98,115 | 98,115 | 98,115 | 98,115 | 58:20:00? | - | - | - | - | 21/h | 32,580 | 160 |
17 | 147,173 | 147,173 | 147,173 | 147,173 | 69:26:40? | - | - | - | - | 24/h | 35,838 | 170 |
18 | 217,816 | 217,816 | 217,816 | 217,816 | 80:33:20? | - | - | - | - | 28/h | 39,423 | 180 |
19 | 318,011 | 318,011 | 318,011 | 318,011 | 94:26:00? | - | - | - | - | 32/h | 43,365 | 190 |
20 | 457,936 | 457,936 | 457,936 | 457,936 | 108:20:00? | - | - | - | - | 37/h | 47,703 | 200 |
Basic Resources
Food
See also: Food
Food production is increased by 1% in Spring, 3% in Summer, and 5% in Autumn.
Farmyard
Flourmill
Wood
See also: Wood
Wood production is increased by 1% in Spring, increases by 3% in Autumn, increases by 3% in Winter.
Lumberjack
Carpentry
Clay
See also: Clay
Clay production is increased by 5% in Spring. It increases by 3% in Autumn.
Clay Pit
Kiln
Iron
See also: Iron
Iron production is increased by 1% in Spring. It increases by 5% in Autumn.
Iron Mine
Foundry
Stone
See also: Stone
Stone production is increased by 3% in Spring.
Quarry
Stonemason
Common Ground
Paddock
http://forum.illyriad.co.uk/10-gathering_topic4014.html%20=
http://forum.illyriad.co.uk/gathering-the-basics_topic3951.html
http://www.puzzleslogic.com/illy/illy_crafting.html
http://forum.illyriad.co.uk/11-crafting_topic4093.html
http://forum.illyriad.co.uk/so-you-want-to-learn-to-craft_topic4848.html
http://forum.illyriad.co.uk/9-trade_topic3989.html
Trade Unit Statistics
|
|
Build time |
Movement Speed |
Carrying Capacity |
---|---|---|---|---|
Caravan |
600 |
20* |
200** |
* Base level increased by marketplace level
** Base level increased by trade skills
Marketplace
Level | Build Cost | Upkeep | Production | () | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Time / | ||||||||||||
1 | 26 | 25 | 27 | 26 | 0:30 | - | - | - | - | 2/h | 9:45 | 21/h |
2 | 46 | 45 | 48 | 46 | 1:30 | - | - | - | - | 2/h | 9:30 | 22/h |
3 | 83 | 80 | 86 | 83 | 4:00 | - | - | - | - | 2/h | 9:15 | 23/h |
4 | 146 | 140 | 142 | 146 | 9:00 | - | - | - | - | 3/h | 9:00 | 24/h |
5 | 255 | 245 | 264 | 255 | 20:00 | - | - | - | - | 4/h | 8:45 | 25/h |
6 | 438 | 421 | 455 | 438 | 35:00 | - | - | - | - | 4/h | 8:30 | 26/h |
7 | 745 | 717 | 744 | 745 | 54:00 | - | - | - | - | 6/h | 8:15 | 27/h |
8 | 1,253 | 1,205 | 1,301 | 1,253 | 1:20:00 | - | - | - | - | 7/h | 8:00 | 28/h |
9 | 2,080 | 2,000 | 2,160 | 2,080 | 2:00:00 | - | - | - | - | 8/h | 7:45 | 29/h |
10 | 3,411 | 3,280 | 3,543 | 3,411 | 2:45:00 | - | - | - | - | 9/h | 7:30 | 30/h |
11 | 5,526 | 5,314 | 5,739 | 5,526 | 3:47:00 | - | - | - | - | 10/h | 7:15 | 31/h |
12 | 8,842 | 8,503 | 9,183 | 8,842 | 5:00:00 | - | - | - | - | 12/h | 7:00 | 32/h |
13 | 13,971 | 13,435 | 14,509 | 13,971 | 6:56:00 | - | - | - | - | 14/h | 6:45 | 33/h |
14 | 21,795 | 20,958 | 22,635 | 21,795 | 9:14:00 | - | - | - | - | 16/h | 6:30 | 34/h |
15 | 33,565 | 32,276 | 34,858 | 33,565 | 12:20:00 | - | - | - | - | 18/h | 6:15 | 35/h |
16 | 51,018 | 49,060 | 52,985 | 51,018 | 16:10:00 | - | - | - | - | 21/h | 6:00 | 36/h |
17 | 76,528 | 73,590 | 79,477 | 76,528 | 21:24:00 | - | - | - | - | 24/h | 5:45 | 37/h |
18 | 113,261 | 108,913 | 117,626 | 113,261 | 27:47:00 | - | - | - | - | 28/h | 5:30 | 38/h |
19 | 165,362 | 159,014 | 171,735 | 165,362 | 35:50:00 | - | - | - | - | 32/h | 5:15 |
Diplomat Unit Statistics
|
|
Build time |
Movement Speed |
Carrying Capacity |
Offense |
Defense |
|
---|---|---|---|---|---|---|---|
Hunter |
600* |
18 |
0 |
15 |
17 |
Basic Scout |
|
Stalker |
900* |
20 |
0 |
36 |
30 |
Advanced Scout |
|
Goblin Spy |
900* |
18 |
0 |
16 |
16 |
Basic Spy |
|
Listener In The Dark |
1200* |
21 |
0 |
35 |
27 |
Advanced Spy |
|
Goblin Cutpurse |
1260* |
17 |
71 |
14 |
18 |
Basic Thief |
|
Plunderer |
1500* |
20 |
76 |
34 |
28 |
Advanced Thief |
|
Goblin Saboteur |
1800* |
16 |
0 |
17 |
20 |
Basic Saboteur |
|
Arsonist |
2400* |
19 |
0 |
40 |
35 |
Advanced Saboteur |
|
Poisoner |
2700* |
17 |
0 |
15 |
17 |
Basic Assassin |
|
Iqadron Acolyte |
3600* |
19 |
0 |
36 |
30 |
Advanced Assassin |
* Base level decreased by consulate level and sovereignty bonuses
Diplomacy
Consulate
Level | Build Cost | Upkeep | Unit Production Times by Type | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sc1 | Sc2,Sp1 | Sp2,T1 | T2 | D1 | D2 | A1 | A2 | M | |||||||||||
1 | 29 | 30 | 28 | 38 | 3:00 | - | - | - | - | 5/h | 10:00 | - | - | - | - | - | - | - | - |
2 | 52 | 54 | 50 | 68 | 5:00 | - | - | - | - | 6/h | 9:30 | - | - | - | - | - | - | - | - |
3 | 92 | 96 | 89 | 121 | 8:00 | - | - | - | - | 9/h | 9:15 | 13:52 | - | - | - | - | - | - | - |
4 | 163 | 169 | 157 | 217 | 15:00 | - | - | - | - | 12/h | 9:00 | 13:30 | - | - | - | - | - | - | - |
5 | 284 | 294 | 274 | 372 | 32:00 | - | - | - | - | 16/h | 8:45 | 13:07 | - | - | - | - | - | - | - |
6 | 489 | 506 | 472 | 641 | 50:00 | - | - | - | - | 22/h | 8:30 | 12:45 | - | - | - | - | - | - | 51:00 |
7 | 832 | 860 | 803 | 1,090 | 1:13:00 | - | - | - | - | 30/h | 8:15 | 12:22 | 16:30 | - | - | - | - | - | 49:30 |
8 | 1,397 | 1,445 | 1,349 | 1,831 | 1:40:00 | - | - | - | - | 40/h | 8:00 | 12:00 | 16:00 | - | - | - | - | - | 48:00 |
9 | 2,320 | 2,400 | 2,240 | 3,040 | 2:20:00 | - | - | - | - | 55/h | 7:45 | 11:37 | 15:30 | - | - | - | - | - | 46:30 |
10 | 3,805 | 3,936 | 3,674 | 4,986 | 3:17:00 | - | - | - | - | 74/h | 7:30 | 11:15 | 15:00 | - | - | - | - | - | 45:00 |
11 | 6,164 | 6,377 | 5,952 | 8,077 | 4:28:00 | - | - | - | - | 100/h | 7:15 | 10:52 | 14:30 | 18:07 | - | - | - | - | 43:50 |
12 | 9,863 | 10,203 | 9,523 | 12,924 | 6:00:00 | - | - | - | - | 135/h | 7:00 | 10:30 | 14:00 | 17:30 | - | - | - | - | 42:00 |
13 | 15,584 | 16,121 | 15,046 | 20,420 | 8:10:00 | - | - | - | - | 183/h | 6:45 | 10:07 | 13:30 | 16:53 | 20:15 | - | - | - | 40:30 |
14 | 24,312 | 25,149 | 23,472 | 31,855 | 10:57:00 | - | - | - | - | 247/h | 6:30 | 9:45 | 13:00 | 16:15 | 19:30 | - | - | - | 39:00 |
15 | 37,440 | 38,730 | 36,148 | 49,057 | 15:00:00 | - | - | - | - | 333/h | 6:15 | 9:23 | 12:30 | 15:38 | 18:45 | 25:00 | - | - | 37:30 |
16 | 56,910 | 58,870 | 54,945 | 74,567 | 19:00:00 | - | - | - | - | 450/h | 6:00 | 9:00 | 12:00 | 15:00 | 18:00 | 24:00 | - | - | 36:00 |
17 | 85,365 | 88,305 | 82,418 | 111,851 | 23:40:00 | - | - | - | - | 608/h | 5:45 | 8:37 | 11:30 | 14:22 | 17:15 | 23:00 | 25:52 | - | 34:30 |
18 | 126,340 | 130,692 | 121,978 | 165,540 | 30:00:00 | - | - | - | - | 821/h | 5:30 | 8:15 | 11:00 | 13:45 | 16:30 | 22:00 | 24:45 | - | 33:00 |
19 | 184,457 | 190,811 | 178,089 | 241,689 | 42:20:00 | - | - | - | - | 1,109/h | 5:15 | 7:52 | 10:30 | 13:07 | 15:45 | 21:00 | 23:37 | 31:30 | 31:30 |
20 | 265,618 | 274,768 | 256,448 | 348,032 | 53:40:00 | - | - | - | - | 1,497/h | 5:00 | 7:30 | 10:00 | 12:30 | 15:00 | 20:00 | 22:30 | 30:00 | 30:00 |
Foreign Office
Level | Build Cost | Upkeep | Range | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 150 | 150 | 150 | 150 | 15:00 | - | 20/h | 40/h | 80/h | 2/h | +30% |
2 | 225 | 225 | 225 | 225 | 30:00 | - | 40/h | 80/h | 160/h | 3/h | +60% |
3 | 336 | 336 | 336 | 336 | 1:00:00 | - | 60/h | 120/h | 240/h | 5/h | +90% |
4 | 504 | 504 | 504 | 504 | 1:45:00 | - | 80/h | 160/h | 320/h | 7/h | +120% |
5 | 759 | 759 | 759 | 759 | 3:15:00 | - | 100/h | 200/h | 400/h | 9/h | +150% |
6 | 1,137 | 1,137 | 1,137 | 1,137 | ?? | - | 120/h | 240/h | 480/h | 13/h | +180% |
7 | 1,707 | 1,707 | 1,707 | 1,707 | 8:00:00 | - | 140/h | 280/h | 560/h | 18/h | +210% |
8 | 2,562 | 2,562 | 2,562 | 2,562 | 11:45:00 | - | 160/h | 320/h | 640/h | 24/h | +240% |
9 | 3,843 | 3,843 | 3,843 | 3,843 | 17:15:00 | - | 180/h | 360/h | 720/h | 33/h | +270% |
10 | 5,766 | 5,766 | 5,766 | 5,766 | 25:00:00 | - | 200/h | 400/h | 800/h | 44/h | +300% |
11 | 8,649 | 8,649 | 8,649 | 8,649 | 34:18:00 | - | 220/h | 440/h | 880/h | 60/h | +330% |
12 | 12,972 | 12,972 | 12,972 | 12,972 | 41:15:00 | - | 240/h | 480/h | 960/h | 81/h | +360% |
13 | 19,461 | 19,461 | 19,461 | 19,461 | 52:04:30 | - | 260/h | 520/h | 1,040/h | 109/h | +390% |
14 | 29,190 | 29,190 | 29,190 | 29,190 | 62:30:00 | - | 280/h | 560/h | 1,120/h | 148/h | +420% |
15 | 43,788 | 43,788 | 43,788 | 43,788 | 75:00:00 | - | 300/h | 600/h | 1,200/h | 199/h | +450% |
16 | 65,682 | 65,682 | 65,682 | 65,682 | 87:30:00 | - | 320/h | 640/h | 1,280/h | 270/h | +480% |
17 | 98,526 | 98,526 | 98,526 | 98,526 | 104:10:30 | - | 340/h | 680/h | 1,360/h | 364/h | +510% |
18 | 147,789 | 147,789 | 147,789 | 147,789 | 120:49:30 | - | 360/h | 720/h | 1,440/h | 492/h | +540% |
19 | 221,682 | 221,682 | 221,682 | 221,682 | 141:39:00 | - | 380/h | 760/h | 1,520/h | 665/h | +570% |
20 | 332,523 | 332,523 | 332,523 | 332,523 | 162:30:00 | - | 400/h | 800/h | 1,600/h | 898/h | +600% |
Assassins' Abode
Level | Build Cost | Upkeep | Assassin Unit Upkeep |
||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 150 | 150 | 150 | 150 | 15:00 | - | - | 155/h | 95/h | 3/h | -1.5% |
2 | 225 | 225 | 225 | 225 | 30:00 | - | - | 310/h | 190/h | 3/h | -3.0% |
3 | 336 | 336 | 336 | 336 | 1:00:00 | - | - | 465/h | 285/h | 5/h | -4.5% |
4 | 504 | 504 | 504 | 504 | 1:45:00 | - | - | 620/h | 380/h | 7/h | -6.0% |
5 | 759 | 759 | 759 | 759 | 3:15:00 | - | - | 775/h | 475/h | 9/h | -7.5% |
6 | 1,137 | 1,137 | 1,137 | 1,137 | ?? | - | - | 930/h | 570/h | 13/h | -9.0% |
7 | 1,707 | 1,707 | 1,707 | 1,707 | 8:00:00 | - | - | 1,085/h | 665/h | 18/h | -10.5% |
8 | 2,562 | 2,562 | 2,562 | 2,562 | 11:45:00 | - | - | 1,240/h | 760/h | 24/h | -12.0% |
9 | 3,843 | 3,843 | 3,843 | 3,843 | 17:15:00 | - | - | 1,395/h | 855/h | 33/h | -13.5% |
10 | 5,766 | 5,766 | 5,766 | 5,766 | 25:00:00 | - | - | 1,550/h | 950/h | 44/h | -15.0% |
11 | 8,649 | 8,649 | 8,649 | 8,649 | 34:18:00 | - | - | 1,705/h | 1,045/h | 60/h | -16.5% |
12 | 12,972 | 12,972 | 12,972 | 12,972 | 41:15:00 | - | - | 1,860/h | 1,140/h | 81/h | -18.0% |
13 | 19,461 | 19,461 | 19,461 | 19,461 | 52:04:00 | - | - | 2,015/h | 1,235/h | 109/h | -19.5% |
14 | 29,190 | 29,190 | 29,190 | 29,190 | 62:30:00 | - | - | 2,170/h | 1,330/h | 148/h | -21.0% |
15 | 43,788 | 43,788 | 43,788 | 43,788 | 75:00:00 | - | - | 2,325/h | 1,425/h | 199/h | -22.5% |
16 | 65,682 | 65,682 | 65,682 | 65,682 | 87:30:00 | - | - | 2,480/h | 1,520/h | 270/h | -24.0% |
17 | 98,526 | 98,526 | 98,526 | 98,526 | 104:10:30 | - | - | 2,635/h | 1,615/h | 364/h | -25.5% |
18 | 147,789 | 147,789 | 147,789 | 147,789 | ?? | - | - | 2,790/h | 1,710/h | 492/h | -27.0% |
19 | 221,682 | 221,682 | 221,682 | 221,682 | 141:39:00 | - | - | 2,945/h | 1,805/h | 665/h | -28.5% |
20 | 332,523 | 332,523 | 332,523 | 332,523 | 162:30:00 | - | - | 3,100/h | 1,900/h | 898/h | -30.0% |
Saboteurs' Sanctuary
Level | Build Cost | Upkeep | Saboteur Unit Upkeep |
||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 150 | 150 | 150 | 150 | 15:00 | 135/h | 75/h | - | - | 3/h | -1.5% |
2 | 225 | 225 | 225 | 225 | 30:00 | 270/h | 150/h | - | - | 3/h | -3.0% |
3 | 336 | 336 | 336 | 336 | 1:00:00 | 405/h | 225/h | - | - | 5/h | -4.5% |
4 | 504 | 504 | 504 | 504 | 1:45:00 | 540/h | 300/h | - | - | 7/h | -6.0% |
5 | 759 | 759 | 759 | 759 | 3:15:00 | 675/h | 375/h | - | - | 9/h | -7.5% |
6 | 1,137 | 1,137 | 1,137 | 1,137 | ?? | 810/h | 450/h | - | - | 13/h | -9.0% |
7 | 1,707 | 1,707 | 1,707 | 1,707 | 8:00:00 | 945/h | 525/h | - | - | 18/h | -10.5% |
8 | 2,562 | 2,562 | 2,562 | 2,562 | 11:45:00 | 1,080/h | 600/h | - | - | 24/h | -12.0% |
9 | 3,843 | 3,843 | 3,843 | 3,843 | 17:15:00 | 1,215/h | 675/h | - | - | 33/h | -13.5% |
10 | 5,766 | 5,766 | 5,766 | 5,766 | 25:00:00 | 1,350/h | 750/h | - | - | 44/h | -15.0% |
11 | 8,649 | 8,649 | 8,649 | 8,649 | 34:18:00 | 1,485/h | 825/h | - | - | 60/h | -16.5% |
12 | 12,972 | 12,972 | 12,972 | 12,972 | 41:15:00 | 1,620/h | 900/h | - | - | 81/h | -18.0% |
13 | 19,461 | 19,461 | 19,461 | 19,461 | 52:04:00 | 1,755/h | 975/h | - | - | 109/h | -19.5% |
14 | 29,190 | 29,190 | 29,190 | 29,190 | 62:30:00 | 1,890/h | 1,050/h | - | - | 148/h | -21.0% |
15 | 43,788 | 43,788 | 43,788 | 43,788 | 75:00:00 | 2,025/h | 1,125/h | - | - | 199/h | -22.5% |
16 | 65,682 | 65,682 | 65,682 | 65,682 | 87:30:00 | 2,160/h | 1,200/h | - | - | 270/h | -24.0% |
17 | 98,526 | 98,526 | 98,526 | 98,526 | 104:10:30 | 2,295/h | 1,275/h | - | - | 364/h | -25.5% |
18 | 147,789 | 147,789 | 147,789 | 147,789 | ?? | 2,430/h | 1,350/h | - | - | 492/h | -27.0% |
19 | 221,682 | 221,682 | 221,682 | 221,682 | 141:39:00 | 2,565/h | 1,425/h | - | - | 665/h | -28.5% |
20 | 332,523 | 332,523 | 332,523 | 332,523 | 162:30:00 | 2,700/h | 1,500/h | - | - | 898/h | -30.0% |
Scouts' Lookout
Level | Build Cost | Upkeep | Scout Unit Upkeep |
||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 150 | 150 | 150 | 150 | 15:00 | 35/h | 75/h | - | - | 3/h | -1.5% |
2 | 225 | 225 | 225 | 225 | 30:00 | 70/h | 150/h | - | - | 3/h | -3.0% |
3 | 336 | 336 | 336 | 336 | 1:00:00 | 105/h | 225/h | - | - | 5/h | -4.5% |
4 | 504 | 504 | 504 | 504 | 1:45:00 | 140/h | 300/h | - | - | 7/h | -6.0% |
5 | 759 | 759 | 759 | 759 | 3:15:00 | 175/h | 375/h | - | - | 9/h | -7.5% |
6 | 1,137 | 1,137 | 1,137 | 1,137 | ?? | 210/h | 450/h | - | - | 13/h | -9.0% |
7 | 1,707 | 1,707 | 1,707 | 1,707 | 8:00:00 | 245/h | 525/h | - | - | 18/h | -10.5% |
8 | 2,562 | 2,562 | 2,562 | 2,562 | 11:45:00 | 280/h | 600/h | - | - | 24/h | -12.0% |
9 | 3,843 | 3,843 | 3,843 | 3,843 | 17:15:00 | 315/h | 675/h | - | - | 33/h | -13.5% |
10 | 5,766 | 5,766 | 5,766 | 5,766 | 25:00:00 | 350/h | 750/h | - | - | 44/h | -15.0% |
11 | 8,649 | 8,649 | 8,649 | 8,649 | 34:18:00 | 385/h | 825/h | - | - | 60/h | -16.5% |
12 | 12,972 | 12,972 | 12,972 | 12,972 | 41:15:00 | 420/h | 900/h | - | - | 81/h | -18.0% |
13 | 19,461 | 19,461 | 19,461 | 19,461 | 52:04:00 | 455/h | 975/h | - | - | 109/h | -19.5% |
14 | 29,190 | 29,190 | 29,190 | 29,190 | 62:30:00 | 490/h | 1,050/h | - | - | 148/h | -21.0% |
15 | 43,788 | 43,788 | 43,788 | 43,788 | 75:00:00 | 525/h | 1,125/h | - | - | 199/h | -22.5% |
16 | 65,682 | 65,682 | 65,682 | 65,682 | 87:30:00 | 560/h | 1,200/h | - | - | 270/h | -24.0% |
17 | 98,526 | 98,526 | 98,526 | 98,526 | 104:10:30 | 595/h | 1,275/h | - | - | 364/h | -25.5% |
18 | 147,789 | 147,789 | 147,789 | 147,789 | 120:49:30 | 630/h | 1,350/h | - | - | 492/h | -27.0% |
19 | 221,682 | 221,682 | 221,682 | 221,682 | 141:39:00 | 665/h | 1,425/h | - | - | 665/h | -28.5% |
20 | 332,523 | 332,523 | 332,523 | 332,523 | 162:30:00 | 700/h | 1,500/h | - | - | 898/h | -30.0% |
Spies' Hideout
Level | Build Cost | Upkeep | Spy Unit Upkeep |
||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 150 | 150 | 150 | 150 | 15:00 | 35/h | 55/h | - | 55/h | 3/h | -1.5% |
2 | 225 | 225 | 225 | 225 | 30:00 | 70/h | 110/h | - | 110/h | 3/h | -3.0% |
3 | 336 | 336 | 336 | 336 | 1:00:00 | 105/h | 165/h | - | 165/h | 5/h | -4.5% |
4 | 504 | 504 | 504 | 504 | 1:45:00 | 140/h | 220/h | - | 220/h | 7/h | -6.0% |
5 | 759 | 759 | 759 | 759 | 3:15:00 | 175/h | 275/h | - | 275/h | 9/h | -7.5% |
6 | 1,137 | 1,137 | 1,137 | 1,137 | ?? | 210/h | 330/h | - | 330/h | 13/h | -9.0% |
7 | 1,707 | 1,707 | 1,707 | 1,707 | 8:00:00 | 245/h | 385/h | - | 385/h | 18/h | -10.5% |
8 | 2,562 | 2,562 | 2,562 | 2,562 | 11:45:00 | 280/h | 440/h | - | 440/h | 24/h | -12.0% |
9 | 3,843 | 3,843 | 3,843 | 3,843 | 17:15:00 | 315/h | 495/h | - | 495/h | 33/h | -13.5% |
10 | 5,766 | 5,766 | 5,766 | 5,766 | 25:00:00 | 350/h | 550/h | - | 550/h | 44/h | -15.0% |
11 | 8,649 | 8,649 | 8,649 | 8,649 | 34:18:00 | 385/h | 605/h | - | 605/h | 60/h | -16.5% |
12 | 12,972 | 12,972 | 12,972 | 12,972 | 41:15:00 | 420/h | 660/h | - | 660/h | 81/h | -18.0% |
13 | 19,461 | 19,461 | 19,461 | 19,461 | 52:04:00 | 455/h | 715/h | - | 715/h | 109/h | -19.5% |
14 | 29,190 | 29,190 | 29,190 | 29,190 | 62:30:00 | 490/h | 770/h | - | 770/h | 148/h | -21.0% |
15 | 43,788 | 43,788 | 43,788 | 43,788 | 75:00:00 | 525/h | 825/h | - | 825/h | 199/h | -22.5% |
16 | 65,682 | 65,682 | 65,682 | 65,682 | 87:30:00 | 560/h | 880/h | - | 880/h | 270/h | -24.0% |
17 | 98,526 | 98,526 | 98,526 | 98,526 | 104:10:30 | 595/h | 935/h | - | 935/h | 364/h | -25.5% |
18 | 147,789 | 147,789 | 147,789 | 147,789 | ?? | 630/h | 990/h | - | 990/h | 492/h | -27.0% |
19 | 221,682 | 221,682 | 221,682 | 221,682 | 141:39:00 | 665/h | 1,045/h | - | 1,045/h | 665/h | -28.5% |
20 | 332,523 | 332,523 | 332,523 | 332,523 | 162:30:00 | 700/h | 1,100/h | - | 1,100/h | 898/h | -30.0% |
Thieves' Den
Level | Build Cost | Upkeep | Thief Unit Upkeep |
||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 150 | 150 | 150 | 150 | 15:00 | 85/h | 55/h | 85/h | - | 3/h | -1.5% |
2 | 225 | 225 | 225 | 225 | 30:00 | 170/h | 110/h | 170/h | - | 3/h | -3.0% |
3 | 336 | 336 | 336 | 336 | 1:00:00 | 255/h | 165/h | 255/h | - | 5/h | -4.5% |
4 | 504 | 504 | 504 | 504 | 1:45:00 | 340/h | 220/h | 340/h | - | 7/h | -6.0% |
5 | 759 | 759 | 759 | 759 | 3:15:00 | 425/h | 275/h | 425/h | - | 9/h | -7.5% |
6 | 1,137 | 1,137 | 1,137 | 1,137 | ?? | 510/h | 330/h | 510/h | - | 13/h | -9.0% |
7 | 1,707 | 1,707 | 1,707 | 1,707 | 8:00:00 | 595/h | 385/h | 595/h | - | 18/h | -10.5% |
8 | 2,562 | 2,562 | 2,562 | 2,562 | 11:45:00 | 680/h | 440/h | 680/h | - | 24/h | -12.0% |
9 | 3,843 | 3,843 | 3,843 | 3,843 | 17:15:00 | 765/h | 495/h | 765/h | - | 33/h | -13.5% |
10 | 5,766 | 5,766 | 5,766 | 5,766 | 25:00:00 | 850/h | 550/h | 850/h | - | 44/h | -15.0% |
11 | 8,649 | 8,649 | 8,649 | 8,649 | 34:18:00 | 935/h | 605/h | 935/h | - | 60/h | -16.5% |
12 | 12,972 | 12,972 | 12,972 | 12,972 | 41:15:00 | 1,020/h | 660/h | 1,020/h | - | 81/h | -18.0% |
13 | 19,461 | 19,461 | 19,461 | 19,461 | 52:04:00 | 1,105/h | 715/h | 1,105/h | - | 109/h | -19.5% |
14 | 29,190 | 29,190 | 29,190 | 29,190 | 62:30:00 | 1,190/h | 770/h | 1,190/h | - | 148/h | -21.0% |
15 | 43,788 | 43,788 | 43,788 | 43,788 | 75:00:00 | 1,275/h | 825/h | 1,275/h | - | 199/h | -22.5% |
16 | 65,682 | 65,682 | 65,682 | 65,682 | 87:30:00 | 1,360/h | 880/h | 1,360/h | - | 270/h | -24.0% |
17 | 98,526 | 98,526 | 98,526 | 98,526 | 104:10:30 | 1,445/h | 935/h | 1,445/h | - | 364/h | -25.5% |
18 | 147,789 | 147,789 | 147,789 | 147,789 | 119:50:30? | 1,530/h | 990/h | 1,530/h | - | 492/h | -27.0% |
19 | 221,682 | 221,682 | 221,682 | 221,682 | 141:39:00 | 1,615/h | 1,045/h | 1,615/h | - | 665/h | -28.5% |
20 | 332,523 | 332,523 | 332,523 | 332,523 | 162:30:00 | 1,700/h | 1,100/h | 1,700/h | - | 898/h | -30.0% |
Military Unit Statistics
|
|
Build time |
Move Speed |
Carrying Capacity |
Attack |
Spear Defense |
Sword Defense |
Bow Defense |
Cavalry Defense |
|
---|---|---|---|---|---|---|---|---|---|---|
Kobold Cohort |
370* |
8 |
25 |
9 |
12 |
12 |
6 |
13 |
Spearunit |
|
Clan Guardsman |
890* |
6 |
18 |
19 |
18 |
18 |
11 |
33 |
Spearunit |
|
Fang |
510* |
7 |
40 |
22 |
14 |
15 |
11 |
14 |
Infantry |
|
Fist |
840* |
5 |
60 |
36 |
18 |
18 |
17 |
19 |
Infantry |
|
Clanguard |
760* |
9 |
32 |
17 |
19 |
20 |
21 |
12 |
Ranged |
|
Death Dealer |
1200* |
7 |
27 |
26 |
31 |
30 |
30 |
20 |
Ranged |
|
Wolfrider |
1400* |
17 |
115 |
34 |
14 |
20 |
14 |
24 |
Cavalry |
|
Death Pack |
1600* |
12 |
85 |
59 |
21 |
28 |
19 |
29 |
Cavalry |
|
Tortoise |
36000* |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
Siege Engine - Walls |
|
Trebuchet |
72000* |
3 |
0 |
0 |
0 |
0 |
0 |
0 |
Siege Engine - Buildings |
* Base level decreased by barracks level and sovereignty bonuses
and NPC Combat:
http://forum.illyriad.co.uk/4-armies-in-illyriad_topic50.html
http://forum.illyriad.co.uk/everything-you-need-to-know-about-commanders_topic2742.html
http://forum.illyriad.co.uk/5-combat_topic71.html
http://www.illyriad.co.uk/GameInformation/Bestiary
https://docs.google.com/spreadsheet/ccc?key=0AumwLJzwY-1pdDRZZUx3Z2pEeHlzTENZb1pTbWVjcGc&pli=1#gid=8
Combat Calculator: illyriad.bestmagicbears.com/battle
Barracks
Level | Build Cost | Upkeep | Unit Production Times by Type | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
S1,R1 | S2,I1,R2 | I2,C1 | C2 | Sp1 | Sp2 | ||||||||||||||
1 | 25 | 20 | 35 | 30 | 0:30 | - | - | - | - | 2/h | 16:40 | - | - | - | - | - | |||
2 | 45 | 36 | 63 | 54 | 1:30 | - | - | - | - | 2/h | 15:50 | - | - | - | - | - | |||
3 | 80 | 64 | 112 | 96 | 4:00 | - | - | - | - | 2/h | 15:25 | - | - | - | - | - | |||
4 | 140 | 112 | 197 | 169 | 9:00 | - | - | - | - | 3/h | 15:00 | - | - | - | - | - | |||
5 | 245 | 196 | 343 | 294 | 20:00 | - | - | - | - | 4/h | 14:35 | 17:30 | - | - | - | - | |||
6 | 421 | 337 | 590 | 506 | 40:00 | - | - | - | - | 5/h | 14:10 | 17:00 | - | - | - | - | |||
7 | 717 | 573 | 1,004 | 860 | 1:05:00 | - | - | - | - | 6/h | 13:45 | 16:30 | - | - | - | - | |||
8 | 1,205 | 963 | 1,686 | 1,445 | 1:30:00 | - | - | - | - | 7/h | 13:20 | 16:00 | - | - | - | - | |||
9 | 2,000 | 1,600 | 2,800 | 2,400 | 2:07:00 | - | - | - | - | 8/h | 12:55 | 15:30 | - | - | - | - | |||
10 | 3,280 | 2,624 | 4,592 | 3,936 | 2:50:00 | - | - | - | - | 9/h | 12:30 | 15:00 | - | - | - | - | |||
11 | 5,314 | 4,251 | 7,440 | 6,377 | 4:00:00 | - | - | - | - | 10/h | 12:05 | 14:30 | 16:55 | - | - | - | |||
12 | 8,503 | 6,802 | 11,904 | 10,203 | 5:20:00 | - | - | - | - | 12/h | 11:40 | 14:00 | 16:20 | - | - | - | |||
13 | 13,435 | 10,747 | 18,808 | 16,121 | 7:20:00 | - | - | - | - | 14/h | 11:15 | 13:30 | 15:45 | - | - | - | |||
14 | 20,958 | 16,766 | 29,341 | 25,149 | 9:50:00 | - | - | - | - | 16/h | 10:50 | 13:00 | 15:10 | - | - | - | |||
15 | 32,276 | 25,820 | 45,185 | 38,730 | 13:05:00 | - | - | - | - | 18/h | 10:25 | 12:30 | 14:35 | 16:40 | 6:15:00 | 15:00:00 | |||
16 | 49,060 | 39,246 | 68,682 | 58,870 | 17:14:00 | - | - | - | - | 21/h | 10:00 | 12:00 | 14:00 | 16:00 | 6:00:00 | 14:24:00 | |||
17 | 73,590 | 58,869 | 103,023 | 88,305 | 22:40:00 | - | - | - | - | 24/h | 9:35 | 11:30 | 13:25 | 15:20 | 5:45:00 | 13:48:00 | |||
18 | 108,913 | 87,127 | 152,474 | 130,692 | 29:27:00 | - | - | - | - | 28/h | 9:10 | 11:00 | 12:50 | 14:40 | 5:30:00 | 13:12:00 | |||
19 | 159,014 | 127,205 | 222,613 | 190,811 | 37:58:00 | - | - | - | - | 32/h | 8:45 | 10:30 | 12:15 | 14:00 | 5:15:00 | 12:36:00 | |||
20 | 228,980 | 183,176 | 320,563 | 274,768 | 48:44:00 | - | - | - | - | 37/h | 8:20 | 10:00 | 11:40 | 13:20 | 5:00:00 | 12:00:00 |
Archers' Field
Level | Build Cost | Upkeep | Ranged Unit Upkeep |
||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 150 | 150 | 150 | 150 | 15:00 | 135/h | - | 55/h | - | 6/h | -1.5% |
2 | 225 | 225 | 225 | 225 | 30:00 | 270/h | - | 110/h | - | 7/h | -3.0% |
3 | 336 | 336 | 336 | 336 | 1:00:00 | 405/h | - | 165/h | - | 10/h | -4.5% |
4 | 504 | 504 | 504 | 504 | 1:45:00 | 540/h | - | 220/h | - | 14/h | -6.0% |
5 | 759 | 759 | 759 | 759 | 3:15:00 | 675/h | - | 275/h | - | 19/h | -7.5% |
6 | 1,137 | 1,137 | 1,137 | 1,137 | 5:22:30 | 810/h | - | 330/h | - | 26/h | -9.0% |
7 | 1,707 | 1,707 | 1,707 | 1,707 | 8:00:00 | 945/h | - | 385/h | - | 36/h | -10.5% |
8 | 2,562 | 2,562 | 2,562 | 2,562 | 11:45:00 | 1,080/h | - | 440/h | - | 48/h | -12.0% |
9 | 3,843 | 3,843 | 3,843 | 3,843 | 17:15:00 | 1,215/h | - | 495/h | - | 66/h | -13.5% |
10 | 5,766 | 5,766 | 5,766 | 5,766 | 25:00:00 | 1,350/h | - | 550/h | - | 88/h | -15.0% |
11 | 8,649 | 8,649 | 8,649 | 8,649 | 34:18:00 | 1,485/h | - | 605/h | - | 120/h | -16.5% |
12 | 12,972 | 12,972 | 12,972 | 12,972 | 41:15:00 | 1,620/h | - | 660/h | - | 162/h | -18.0% |
13 | 19,461 | 19,461 | 19,461 | 19,461 | 52:04:30 | 1,755/h | - | 715/h | - | 219/h | -19.5% |
14 | 29,190 | 29,190 | 29,190 | 29,190 | 62:30:00 | 1,890/h | - | 770/h | - | 296/h | -21.0% |
15 | 43,788 | 43,788 | 43,788 | 43,788 | 75:00:00 | 2,025/h | - | 825/h | - | 399/h | -22.5% |
16 | 65,682 | 65,682 | 65,682 | 65,682 | 87:30:00 | 2,160/h | - | 880/h | - | 540/h | -24.0% |
17 | 98,526 | 98,526 | 98,526 | 98,526 | 104:10:30 | 2,295/h | - | 935/h | - | 729/h | -25.5% |
18 | 147,789 | 147,789 | 147,789 | 147,789 | 120:49:30 | 2,430/h | - | 990/h | - | 985/h | -27.0% |
19 | 221,682 | 221,682 | 221,682 | 221,682 | 141:39:00 | 2,565/h | - | 1,045/h | - | 1,330/h | -28.5% |
20 | 332,523 | 332,523 | 332,523 | 332,523 | 162:30:00 | 2,700/h | - | 1,100/h | - | 1,796/h | -30.0% |
Cavalry Parade Ground
Level | Build Cost | Upkeep | Cavalry Unit Upkeep |
||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 150 | 150 | 150 | 150 | 15:00 | 55/h | 135/h | - | - | 6/h | -1.5% |
2 | 225 | 225 | 225 | 225 | 30:00 | 110/h | 270/h | - | - | 7/h | -3.0% |
3 | 336 | 336 | 336 | 336 | 1:00:00 | 165/h | 405/h | - | - | 10/h | -4.5% |
4 | 504 | 504 | 504 | 504 | 1:45:00 | 220/h | 540/h | - | - | 14/h | -6.0% |
5 | 759 | 759 | 759 | 759 | 3:15:00 | 275/h | 675/h | - | - | 19/h | -7.5% |
6 | 1,137 | 1,137 | 1,137 | 1,137 | 5:22:30 | 330/h | 810/h | - | - | 26/h | -9.0% |
7 | 1,707 | 1,707 | 1,707 | 1,707 | 8:00:00 | 385/h | 945/h | - | - | 36/h | -10.5% |
8 | 2,562 | 2,562 | 2,562 | 2,562 | 11:45:00 | 440/h | 1,080/h | - | - | 48/h | -12.0% |
9 | 3,843 | 3,843 | 3,843 | 3,843 | 17:15:00 | 495/h | 1,215/h | - | - | 66/h | -13.5% |
10 | 5,766 | 5,766 | 5,766 | 5,766 | 25:00:00 | 550/h | 1,350/h | - | - | 88/h | -15.0% |
11 | 8,649 | 8,649 | 8,649 | 8,649 | 34:18:00 | 605/h | 1,485/h | - | - | 120/h | -16.5% |
12 | 12,972 | 12,972 | 12,972 | 12,972 | 41:15:00 | 660/h | 1,620/h | - | - | 162/h | -18.0% |
13 | 19,461 | 19,461 | 19,461 | 19,461 | 52:04:30 | 715/h | 1,755/h | - | - | 219/h | -19.5% |
14 | 29,190 | 29,190 | 29,190 | 29,190 | 62:30:00 | 770/h | 1,890/h | - | - | 296/h | -21.0% |
15 | 43,788 | 43,788 | 43,788 | 43,788 | 75:00:00 | 825/h | 2,025/h | - | - | 399/h | -22.5% |
16 | 65,682 | 65,682 | 65,682 | 65,682 | 87:30:00 | 880/h | 2,160/h | - | - | 540/h | -24.0% |
17 | 98,526 | 98,526 | 98,526 | 98,526 | 104:10:30 | 935/h | 2,295/h | - | - | 729/h | -25.5% |
18 | 147,789 | 147,789 | 147,789 | 147,789 | 120:49:30 | 990/h | 2,430/h | - | - | 985/h | -27.0% |
19 | 221,682 | 221,682 | 221,682 | 221,682 | 141:39:00 | 1,045/h | 2,565/h | - | - | 1,330/h | -28.5% |
20 | 332,523 | 332,523 | 332,523 | 332,523 | 162:30:00 | 1,100/h | 2,700/h | - | - | 1,796/h | -30.0% |
Infantry Quarters
Level | Build Cost | Upkeep | Infantry Unit Upkeep |
||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 150 | 150 | 150 | 150 | 15:00 | - | - | 55/h | 135/h | 6/h | -1.5% |
2 | 225 | 225 | 225 | 225 | 30:00 | - | - | 110/h | 270/h | 7/h | -3.0% |
3 | 336 | 336 | 336 | 336 | 1:00:00 | - | - | 165/h | 405/h | 10/h | -4.5% |
4 | 504 | 504 | 504 | 504 | 1:45:00 | - | - | 220/h | 540/h | 14/h | -6.0% |
5 | 759 | 759 | 759 | 759 | 3:15:00 | - | - | 275/h | 675/h | 19/h | -7.5% |
6 | 1,137 | 1,137 | 1,137 | 1,137 | 5:22:30 | - | - | 330/h | 810/h | 26/h | -9.0% |
7 | 1,707 | 1,707 | 1,707 | 1,707 | 8:00:00 | - | - | 385/h | 945/h | 36/h | -10.5% |
8 | 2,562 | 2,562 | 2,562 | 2,562 | 11:45:00 | - | - | 440/h | 1,080/h | 48/h | -12.0% |
9 | 3,843 | 3,843 | 3,843 | 3,843 | 17:15:00 | - | - | 495/h | 1,215/h | 66/h | -13.5% |
10 | 5,766 | 5,766 | 5,766 | 5,766 | 25:00:00 | - | - | 550/h | 1,350/h | 88/h | -15.0% |
11 | 8,649 | 8,649 | 8,649 | 8,649 | 34:18:00 | - | - | 605/h | 1,485/h | 120/h | -16.5% |
12 | 12,972 | 12,972 | 12,972 | 12,972 | 41:15:00 | - | - | 660/h | 1,620/h | 162/h | -18.0% |
13 | 19,461 | 19,461 | 19,461 | 19,461 | 52:04:30 | - | - | 715/h | 1,755/h | 219/h | -19.5% |
14 | 29,190 | 29,190 | 29,190 | 29,190 | 62:30:00 | - | - | 770/h | 1,890/h | 296/h | -21.0% |
15 | 43,788 | 43,788 | 43,788 | 43,788 | 75:00:00 | - | - | 825/h | 2,025/h | 399/h | -22.5% |
16 | 65,682 | 65,682 | 65,682 | 65,682 | 87:30:00 | - | - | 880/h | 2,160/h | 540/h | -24.0% |
17 | 98,526 | 98,526 | 98,526 | 98,526 | 104:10:30 | - | - | 935/h | 2,295/h | 729/h | -25.5% |
18 | 147,789 | 147,789 | 147,789 | 147,789 | 120:49:30 | - | - | 990/h | 2,430/h | 985/h | -27.0% |
19 | 221,682 | 221,682 | 221,682 | 221,682 | 141:39:00 | - | - | 1,045/h | 2,565/h | 1,330/h | -28.5% |
20 | 332,523 | 332,523 | 332,523 | 332,523 | 162:30:00 | - | - | 1,100/h | 2,700/h | 1,796/h | -30.0% |
Spearmen's Billets
Level | Build Cost | Upkeep | Spear Unit Upkeep |
||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 150 | 150 | 150 | 150 | 15:00 | - | 135/h | 55/h | - | 6/h | -1.5% |
2 | 225 | 225 | 225 | 225 | 30:00 | - | 270/h | 110/h | - | 7/h | -3.0% |
3 | 336 | 336 | 336 | 336 | 1:00:00 | - | 405/h | 165/h | - | 10/h | -4.5% |
4 | 504 | 504 | 504 | 504 | 1:45:00 | - | 540/h | 220/h | - | 14/h | -6.0% |
5 | 759 | 759 | 759 | 759 | 3:15:00 | - | 675/h | 275/h | - | 19/h | -7.5% |
6 | 1,137 | 1,137 | 1,137 | 1,137 | 5:22:30 | - | 810/h | 330/h | - | 26/h | -9.0% |
7 | 1,707 | 1,707 | 1,707 | 1,707 | 8:00:00 | - | 945/h | 385/h | - | 36/h | -10.5% |
8 | 2,562 | 2,562 | 2,562 | 2,562 | 11:45:00 | - | 1,080/h | 440/h | - | 48/h | -12.0% |
9 | 3,843 | 3,843 | 3,843 | 3,843 | 17:15:00 | - | 1,215/h | 495/h | - | 66/h | -13.5% |
10 | 5,766 | 5,766 | 5,766 | 5,766 | 25:00:00 | - | 1,350/h | 550/h | - | 88/h | -15.0% |
11 | 8,649 | 8,649 | 8,649 | 8,649 | 34:18:00 | - | 1,485/h | 605/h | - | 120/h | -16.5% |
12 | 12,972 | 12,972 | 12,972 | 12,972 | 41:15:00 | - | 1,620/h | 660/h | - | 162/h | -18.0% |
13 | 19,461 | 19,461 | 19,461 | 19,461 | 52:04:30 | - | 1,755/h | 715/h | - | 219/h | -19.5% |
14 | 29,190 | 29,190 | 29,190 | 29,190 | 62:30:00 | - | 1,890/h | 770/h | - | 296/h | -21.0% |
15 | 43,788 | 43,788 | 43,788 | 43,788 | 75:00:00 | - | 2,025/h | 825/h | - | 399/h | -22.5% |
16 | 65,682 | 65,682 | 65,682 | 65,682 | 87:30:00 | - | 2,160/h | 880/h | - | 540/h | -24.0% |
17 | 98,526 | 98,526 | 98,526 | 98,526 | 104:10:30 | - | 2,295/h | 935/h | - | 729/h | -25.5% |
18 | 147,789 | 147,789 | 147,789 | 147,789 | 120:49:30 | - | 2,430/h | 990/h | - | 985/h | -27.0% |
19 | 221,682 | 221,682 | 221,682 | 221,682 | 141:39:00 | - | 2,565/h | 1,045/h | - | 1,330/h | -28.5% |
20 | 332,523 | 332,523 | 332,523 | 332,523 | 162:30:00 | - | 2,700/h | 1,100/h | - | 1,796/h | -30.0% |
Terrain
This article covers a category, with 9 related articles. Show Category Listing |
This article is a stub. Improve it by adding information or re-organizing it to match the structure and contents of related mature pages. |
Each square on the map of Illyriad has a specific dominate terrain type assigned to it which applies per-unit-type offensive and defensive combat stat modifiers. There are several specific tiles per terrain type which define all of the remaining attributes of a location excepting geographic information like biomes and regions.
- Large mountain
- Small mountain
- Large hill
- Small hill
- Impassable (Loch, volcano, canyon, etc.)
- Small forest
- Plains
- Buildings
- NPC structure
- Large forest
- Fresh water
- Tidal water
- Shallow salt water
- Ocean
Terrain modifiers:
Offense |
Defense |
||||||||
Terrain |
Spear |
Bow |
Sword |
Cav |
Terrain |
Spear |
Bow |
Sword |
Cav |
Buildings |
15 |
20 |
25 |
-30 |
Buildings |
25 |
15 |
20 |
-30 |
Plains |
-15 |
0 |
0 |
30 |
Plains |
-15 |
0 |
0 |
25 |
Small Forest |
10 |
-10 |
30 |
-10 |
Small Forest |
10 |
-15 |
30 |
-10 |
Large Forest |
5 |
-15 |
25 |
-15 |
Large Forest |
5 |
-10 |
25 |
-5 |
Small Hill |
0 |
0 |
0 |
0 |
Small Hill |
5 |
5 |
5 |
0 |
Large Hill |
5 |
20 |
0 |
-15 |
Large Hill |
10 |
10 |
0 |
-15 |
Small Mountain |
5 |
0 |
-10 |
-20 |
Small Mountain |
15 |
15 |
0 |
-15 |
Large Mountain |
10 |
25 |
-20 |
-30 |
Large Mountain |
20 |
30 |
0 |
-30 |
1 |
|
Tier 2 |
Kobold Cohort |
|
Clan Guardsman |
---|---|---|
An undefended Orc city is known as "dinner". Young Orcs keep this from happening by banding together to defend their cities in Kobold Cohorts. No basic spearmen are better. |
After collecting your first twenty scalps, you are elegible to challenge a Clan Guardsman for his place. This practice quickly creates an incredibly elite corps of Orcish spearmen the likes of which are not seen in any other races. |
|
Fang |
|
Fist |
Fangs are your quintessential Orcish warrior - armed with a scimitar and ready for blood. |
If you see a horde of black armored soldiers approaching with a white fist on their shields, run... It's the smartest thing to do. |
|
Clanguard |
|
Death Dealer |
Clanguards practice for months throwing their accurate javelins at targets. Then they move on to throwing them at other races… |
Death Dealers have reached a level of javelin mastery that enables them to use their specially designed javelin throwers, traditionally made out of the femur of an Elf, to hurl their poison tipped darts hundreds of feet with deadly accuracy. |
|
Wolfrider |
|
Death Pack |
Orcs have long tamed beasts to act as mounts in battle. Fear two things about these troops: The scimitars of the Orcish rider and the jaws of the mount. |
A particular breed of enormously fierce horses exists deep in Orcish territory. Only the elite of the Orcish army are honored by being allowed to ride these fearsome creatures, forming the dreaded Death Packs. |
|
Tortoise |
|
Trebuchet |
The Tortoise is a roof-protected ram, swung on cables by the troops inside, smashing itself with great force against the defensive walls and weakening them with every blow. |
The trebuchet uses a gravity-powered counterweighted arm to propel a stone or other projectile towards a target. The sling and the arm swing up to the vertical position, where, assisted by a hook, one end of the sling releases propelling the projectile towards the target with great force. |
BATTLE CALCULATOR
Orc Unit Costs
Trade Unit Costs
|
Per hour |
Training Cost |
||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
||||||||||||||
Caravan |
0 |
10 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Diplomat Unit Costs
|
Per hour |
Training Cost |
||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
||||||||||||||
Hunter |
1 |
1 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
|
Stalker |
2 |
2 |
1 |
0 |
1 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
|
Goblin Spy |
1 |
1 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
|
Listener In The Dark |
2 |
2 |
1 |
0 |
1 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
|
Goblin Cutpurse |
2 |
2 |
1 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
|
Plunderer |
4 |
4 |
1 |
0 |
2 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
|
Goblin Saboteur |
3 |
3 |
1 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
|
Arsonist |
6 |
6 |
1 |
0 |
2 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
|
Poisoner |
5 |
5 |
1 |
0 |
1 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
|
Iqadron Acolyte |
10 |
10 |
1 |
0 |
2 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
Military Unit Costs
|
Per hour |
Training Cost |
||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
||||||||||||||
Kobold Cohort |
1 |
1 |
0 |
1 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
|
Clan Guardsman |
2 |
3 |
0 |
1 |
0 |
2 |
0 |
0 |
0 |
1 |
1 |
0 |
0 |
|
Fang |
2 |
2 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
1 |
0 |
0 |
|
Fist |
3 |
4 |
0 |
0 |
0 |
0 |
2 |
0 |
0 |
0 |
1 |
1 |
0 |
|
Clanguard |
2 |
2 |
0 |
0 |
0 |
2 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
|
Death Dealer |
3 |
3 |
0 |
0 |
0 |
1 |
0 |
1 |
0 |
2 |
0 |
0 |
0 |
|
Wolfrider |
3 |
4 |
1 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
0 |
0 |
|
Death Pack |
4 |
6 |
2 |
0 |
0 |
1 |
0 |
0 |
2 |
0 |
1 |
1 |
0 |
|
Tortoise |
55 |
200 |
3 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
7 |
|
Trebuchet |
170 |
900 |
6 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
13 |
Illyriad Sovereignty Comprehensive Guide
Quest Spots
https://illyriadinstitute.wordpress.com/tutorials/mysteries/
The Heart of Corruption, affectionately known as Audrey, is a somewhat demonic plant mass found in Kumala. Repeated military and diplomatic sacrifices have shown that she thrives on these offerings, and when she reaches her fill, she will start visibly beating. Any further sacrifices to her temples during this time result in them converting to corrupted units belonging to the Melders faction, and these units will return home to attack. If you are (un)lucky, when these corrupted units die, they will leave behind tentacles.
Audrey has been linked to the quest for blueprints to create race-specific crafted armour, specifically that the tentacles left by corrupted units are required to progress in the quest.
This quest gives you the discovery “Gnome Brew”, which provides a 5 food per hour reduction to beer production in that town. This discovery can be obtained in each town. To succeed, send 125 Advanced Spie.
The Human statue Quest
01 -312|717 / Aldlebrecht
02 -608|-189 / Asmorn
03 910|-507 / Bjandar- Teyan
04 -102|1 then 949|-379 /Branynard
05 429|-931 / Burkhardt
06 516|505 / Eberekt
07 -485|-736 then 669|794 / Ferhnanth
08 652|-265 then -843|-310 / Fridholt
09 -4|10 / Gunthar
10 -377|-104 / Hasten
11 356|498 / Keldar
12 -157|-298 / Lambereht
13 471|228 then -711|674 / Lindricht
14 232|345 / Oddric
15 761|-892 then -39|-973 / Osgout
16 -194|-687 / Tallimer
17 719|365 / Ragindolt
18 22|-85 / Rickert
19 -569|-91 then 136|855 / Tormand
20 399|-431 / Vluelaik
Send 1- T2 spies to all locations above and you will receive as reward a Scribe of Allembine for each spied location (6 Scribes require to spied 2 locations, do the first locations before the 2nd ones) .... Scribe of Allembine is a spy unit with low upkeep (2 gold p/h) but high defensive value (120) ..... When a town collects all 20 scribes, that town gain discovery Allembine Research Techniques, which grants +5 research points hourly per Library level.
http://forum.illyriad.co.uk/a-guide-to-sovereignty_topic1939.html
http://forum.illyriad.co.uk/help_forum9.html
illyriad.bestmagicbears.com/battle
The Quest from the Fortune Teller
The rewards for the quest are dependent on a player's own race
-
Elven Spirit Bow
-
Orc Marauder Sword
-
Dwarven Champion Armour
-
Master-crafted Chainmail (human)
To start this quest
-
Complete all crafting research in a single city
-
Send advanced spies to the Fortune Teller until the fortune received is that you wish to learn the secret of one of the above mentioned crafted items.
-
Most players report that it takes at least two visits to the Fortune Teller to get this fortune.
-
Fortune Teller locatoins spreadsheet (updated about 1 am daily)
-
Illy wiki page with known Fortune Teller messages for all types of diplos
-
-
2 NPC visits will occur at the city from the Old Crone
-
the 1st will say to await further instructions
-
the 2nd will say to obtain 5 of each race's corrupted tentacles, and then send a messenger to Duraz Karag
-
-
After sending the messenger to Duraz Karag, the message says that the city must endure an attack in order to progress to the final task.
-
In 2014, players who had cities doing the quest, who sent messengers to Duraz Karag while the Heart of Corruption was beating, received messages from the Captain of the Guard that were problems in the area
-
Villagers disappeared in the night.
-
The corrupted tentacles broke free from the jars they were being kept in and escaped from the towns.
-
Corrupted squares (similar to the ones surrounding the Heart of Corruption) began growing around the cities.
-
Noxious spores (at the time, called "mist") appeared on the city squares.
-
No more is known about how to finish the quest or how to progress to the final task.
-
-
Players who send messengers to Duraz Karag when the Heart of Corruption is not beating will not progress forward in the quest. The HoC must be beating.