illyriad
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draco

Human Male
Not affiliated with an Alliance
Human Male Character Portrait

ENVIRONMENT (SEASONS & LUNAR PHASES)
Seasons and Lunar Phases in Illyriad have an ingame effect on various global bonuses and penalties.

The ingame Seasons and the Lunar Phases mirror the Real World clock for the Northern Hemisphere of our lovely planet Earth.  This is by design, to enable people to plan forward by using a simple RL device, such as a calendar.

SEASONS
There are 4 Seasons in Illyriad, and they run as follows:

SPRING (March, April, May)
The time of renewal, growth and soil loosened by the rains.
+1%    +5%    +1%    +3%      +1%

SUMMER (June, July, August)
Early crops ripen, and workers prefer escaping the heat, underground.
none     +1%    +5%    +1%      +3%

AUTUMN (September, October, November)
The crops are harvested and the balmy weather pleases most everyone.
+3%     +3%    none    +5%      +5%

WINTER (December, January, February)
Workers collect firewood whilst the ground is frozen.
+5%     none    +3%    none      none


LUNAR PHASES
There are 8 Lunar Phases in Illyriad thoughout the 28-day Lunar month, as follows:

NEW MOON
The supernatural is at lowest ebb, and the rational is triumphant.
+7%    none

WAXING CRESCENT
The first stirrings of chaos begin anew.
+4%    +1%

FIRST QUARTER
Empiricism and the unnatural are balanced evenly.
+2%    +2%

WAXING GIBBOUS
The supernatural spools up to unleash its full potential.
none    +4%

FULL MOON
Unutterable chaos takes full hold over the land.
none    +7%

WANING GIBBOUS
Its force exhausted, the supernatural begins to recede as rationality fights back.
+1%    +4%

LAST QUARTER
Evenly balanced but in swift retreat, the supernatural knows its time will come again.
+2%    +2%

WANING CRESCENT
Order is largely restored and the cycle begins afresh.
+4%    none
 

 

Important Map Things

Misted Lands at -636/756
The Rift at 534/835
Heart of Corruption at -994/-824
Steamtastic Brewery at -513/-96
Fortress of Shadows at 599/-342
Temple of Reason at 295/-165
Duraz Karag at -203/-122

Statue Areas

01   -312|717
02   -608|-189
03   910|-507
04   -102|1 then 949|-379
05   429|-931
06   516|505
07   -485|-736 then 669|794
08   652|-265 then -843|-310
09   -4|10
10   -377|-104
11   356|498
12   -157|-298
13   471|228 then -711|674
14   232|345
15   761|-892 then -39|-973
16   -194|-687
17   719|365
18   22|-85
19   -569|-91 then 136|855
20   399|-431

Size of NPC Armies

Size Min Max
A Few 1 3
A Handful 4 8
Several 9 21
A Pack 22 81
Many 82 128
A Gathering 129 227
A Horde 228 462
A Throng 463 815
A Host 816 2,500
A Legion 2,501 9,999
A Myriad 10,000 24,999
A Sea 25,000 49,999
A Cornucopia 50,000+

Highest population Buildings:

Archers Field 1796
Blacksmith 1497
Book Binder 1497
Calvary Parade Grounds 1796
Carpentry 1497
Common Ground 1497
Consulate 1497
Fletcher 1497
Forge 1497
Foundry 1497
Kiln 1497
Mage Tower 1497
Paddock 1497
Saddle Maker 1497
Siege Workshop 1497
Spearmaker 1497
Stonemason 1497
Tannery 1497
Tavern 1497

Trade Office 2000

Pop needed for towns:

2nd 450

3rd 2,000

4th 5,000

5th10,000

6th 20,000

7th 40,000

8th 75,000

9th 130,000

10th 233,550

 

Terrain bonuses - attack

  Cavalry Infantry Ranged Spearmen
Plains 130% 100% 100% 85%
Small Hill 100% 100% 100% 100%
Large Hill 85% 100% 120% 105%
Small Forest 90% 130% 90% 110%
Large Forest 85% 125% 85% 105%
Small Mountain 80% 90% 100% 105%
Large Mountain 70% 80% 125% 110%
Buildings  70% 125% 120% 115%
Water + other 100% 100% 100% 100%

Terrain bonuses - defense

  Cavalry Infantry Ranged Spearmen
Plains 125% 100% 100% 85%
Small Hill 100% 105% 105% 105%
Large Hill 85% 100% 110% 110%
Small Forest 90% 130% 85% 110%
Large Forest 85% 125% 80% 105%
Small Mountain 85% 100% 115% 115%
Large Mountain 70% 100% 130% 120%
Buildings 70% 120% 115% 125%
Water + other 100% 100% 100% 100%

 

Stats