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DwarfVic

Dwarf Male
Not affiliated with an Alliance
Dwarf Male Character Portrait

     

 

Please don't settle within 10 squares of my cities without my permission. If you do and i dislike it, i raze your city. If you want to harvest within 10 squares of me, please ask first.  I prefer that you harvest it, so it is not be lost, but ask before you do it.  If not my commanders are allowed to send an army to kill your harvesters.

 

 

The rebirth of the phenix

 

What about the quest in Illyriad : 

Discovries :

https://illyriadinstitute.wordpress.com/tutorials/mysteries

The Quest from the Fortune Teller

The rewards for the quest are dependent on a player's own race

  • Elven Spirit Bow   

  • Orc Marauder Sword  

  • Dwarven Champion Armour 

  • Master-crafted Chainmail (human)  

     

To start this quest

  • Complete all crafting research in a single city

  • Send advanced spies to the Fortune Teller until the fortune received is that you wish to learn the secret of one of the above mentioned crafted items.

  • 2 NPC visits will occur at the city from the Old Crone

    • the 1st will say to await further instructions

    • the 2nd will say to obtain 5 of each race's corrupted tentacles, and then send a messenger to Duraz Karag

  • After sending the messenger to Duraz Karag, the message says that the city must endure an attack in order to progress to the final task.

    • In 2014, players who had cities doing the quest, who sent messengers to Duraz Karag while the Heart of Corruption was beating, received messages from the Captain of the Guard that were problems in the area

    • Villagers disappeared in the night.

    • The corrupted tentacles broke free from the jars they were being kept in and escaped from the towns.

    • Corrupted squares (similar to the ones surrounding the Heart of Corruption) began growing around the cities.

    • Noxious spores (at the time, called "mist") appeared on the city squares.

    • No more is known about how to finish the quest or how to progress to the final task.

  • Players who send messengers to Duraz Karag when the Heart of Corruption is not beating will not progress forward in the quest. The HoC must be beating.

Interesting spots on the map

Duraz Karag
Fortress of Shadows
Heart of Corruption
Misted Lands
The Rift
Seelie Court
Steamtastic Brewery
Temple of Reason
Shrapnel's Statue

http://forum.illyriad.co.uk/discoveries_topic5775.html?KW=allembine

Heroic Human Statue coords :

Scribe-Name Location 1 Location 2 Scribe-Name Location 1 Location 2
Aldelbrecht -312|717 - Keldar 356|498 -
Asmorn -608|-189 - Lambercht -157|-298 -
Bjander-Thegn 910|-507 - Lindricht 471|228 -711|674
Braynard -102|1 949|-379 Oddric 232|345 -
Burkhardt 429|-931 - Osgaut 761|-892 -39|-973
Eberekt 516|505 - Raedborth -194|-687 -
Ferhonanth -485|-736 669|794 Regindalt 719|365 -
Fridholt 652|-265 -843|-310 Rikert 22|-85 -
Gunthar -4|10 - Tormand -569|-91 136|855
Haestin -377|-104 - Ulvelaik 399|-431 -

Send spies to all locations above and you will receive as reward a Scribe of Allembine for each spied location (6 Scribes require to spied 2 locations, do the first locations before the 2nd ones) .... Scribe of Allembine is a spy unit with low upkeep (2 gold p/h) but high defensive value (120) ..... When a town collect all 20 scribes, that town gain discovery Allembine Research Techniques, which grants +5 research points hourly per Library level

 

                                  Steamtastic Brewery Quest

 #/World/Map/-513/-96 

Send 125 advanced spies, or 150 basic spies to reduce the cost of making your own beer from 25 food, to 20 food per beer.

Fortune Teller location

https://docs.google.com/spreadsheets/d/1NWun81o7dWAQCbpjT0Oo9TuDzrhFoKa8DCjt489XCm8/pubhtml

 

 

Illyriad all race information :

https://www.illyriad.co.uk/GameInformation/Races

Race and Troops in Illyriad :

Race Troop Cost Time Atck Defense
Spear Bow Sword Cav
Elves Protectors 1 5.17 6 11 4 10 13
Phalanxes 2 7.67 15 15 10 15 30
Wardens 2 6.58 21 14 12 14 14
Wardancers 3 7.50 33 19 19 20 20
Sentinels 2 6.25 20 23 24 23 16
Trueshots 3 10.00 32 36 36 34 25
Swiftsteeds 3 11.67 36 13 13 20 21
Marshals 4 13.33 59 19 18 27 28
Humans Militiaman 1 5.00 7 11 4 11 13
Pikeman 2 7.50 16 17 11 17 29
Swordsman 2 6.42 22 13 10 15 14
Man-at-Arms 3 7.50 35 20 18 21 19
Archer 2 6.25 16 21 22 20 13
Longbowman 3 10.00 24 33 32 32 20
Charioteer 3 11.67 37 15 16 20 21
Knight 4 13.33 65 20 19 28 28
Dwarves Yeoman 1 5.67 7 12 4 13 13
Halbardier 2 7.33 16 17 13 17 29
Axman 2 6.50 27 14 11 17 14
Stalwart 3 8.00 42 20 18 21 17
Slinger 2 6.50 15 21 22 20 13
Crossbowman 3 10.00 26 32 31 30 21
Packsman 3 11.67 32 15 15 10 23
Runerider 4 13.33 57 21 20 26 29
Orcs Kobold Cohort 1 3.08 9 12 6 12 13
Clan Guardsman 2 7.42 19 18 11 18 33
Fang 2 4.25 22 14 11 15 14
Fist 3 7.00 36 18 17 18 19
Clanguard 2 6.33 17 19 21 20 12
Death Dealer 3 10.00 26 31 30 30 20
Wolfrider 3 11.67 34 14 14 20 24
Death Pack 4 13.33 59 21 19 28 29

 

Mechanics foundation & topics for Newbie :

https://illyriadinstitute.wordpress.com/

For newbies :

http://forum.illyriad.co.uk/tips-for-new-players_topic1894.html

http://forum.illyriad.co.uk/starting-illyriad-an-alternative-newbie-guide_topic4896.html

Before you choice a city, it's important to know what you go do with that city! Resources spot : 

Food Plots Wood Plots Clay Plots Iron Plots Stone Plots What To Build At This Location
7 5 5 3 5 cavalry, scout, spy, trade, geomancer, runemaster
7 5 5 5 3 cavalry, archers, spearmen, scout, thief
7 5 3 5 5 archers, infantry, assassin
7 3 5 5 5 spearmen, infantry, assassin, 

Abandoned cities :

https://www.digioso.org/dilly_tools/illy_abandoned.pl

Relocate capital :

http://forum.illyriad.co.uk/8-moving-your-capital-city_topic1306.html

Exodus guide :

http://forum.illyriad.co.uk/guide-to-exodus_topic3593.html

Building chart :

http://arcanum-illyria.com/wiki/Building_Charts

Harvesting Resources :

http://forum.illyriad.co.uk/step-by-step-guide-to-harvesting-resources_topic2290.html

Harvested resources for what to do :

http://www.puzzleslogic.com/illy/crafting.html

Traders guide :

https://docs.google.com/document/d/10x2HarTeS6XVVAlvaN4POzpj3519opOHn1__Ds8D1OY/edit?usp=sharing

Sovereignity :

http://forum.illyriad.co.uk/a-guide-to-sovereignty_topic1939.html

 

Basic defence :

http://forum.illyriad.co.uk/basic-self-defense-for-new-players_topic2368.html

Illy Magic :

http://forum.illyriad.co.uk/step-by-step-guide-to-using-illy-magic_topic2456.html

Commander link :

http://forum.illyriad.co.uk/everything-you-need-to-know-about-commanders_topic2742.html

Battle calculator :

http://bestmagicbears.com/battle/

http://www.digioso.org/dilly_tools/battle.html

Tracking Movement

Stationary Unit = No arrows

1 arrow = 1-7 squares per hour

2 arrows = 8-16 squares per hour

3 arrows = 17-25 squares per hour

4 arrows = 26-41 squares per hour

5 arrows = 41+ squares per hour

NPC

Size          Min           Max
Few                               1 3
Handful                         4 8
Several                         9 21
Pack                           22 81
Many 82 128
Gathering               129 227
Horde                       228 462
Throng                     463 815
Host                         816 2,500
Legion                 2,501 9,999
Myriad               10,000 24,999
Sea                   25,000 49,999
Cornucopia     50,000+  
 
 

 

 

 

 

 

 

 

 

 

 

 

 

The Dwarven smiths (crafting the best sword of ILLYRIAD)

 

Terrain Combat 


Offense Defense
Terrain Spear Bow Sword Cav Terrain Spear Bow Sword Cav
Buildings 20 5 40 -50 Buildings 25 15 30 -45
Plains -15 0 0 30 Plains -15 0 0 25
Small Forest 10 -10 30 -10 Small Forest 10 -10 30 -10
Large Forest 5 -20 30 -15 Large Forest 5 -20 25 -15
Small Hill 0 0 0 0 Small Hill 5 5 5 0
Large Hill 0 10 10 -15 Large Hill 10 15 5 -10
Small Mountain 0 10 5 -20 Small Mountain 15 15 5 -15
Large Mountain 0 15 15 -30 Large Mountain 20 30 5 -30
 

 

To settle next city :

# Settlers Population
2nd 1 450
3rd 2 2,000
4th 3 5,000
5th 4 10,000
6th 5 20,000
7th 6 40,000
8th 7 75,000
9th 8 130,000
10th 9 233,550
11th 10 263,550
12th 11 294,550
13th 12 326,550
14th 13 359,550
15th 14 393,550
16th 15 428,550
17th 16 464,550
18th 17 501,550
19th 18 539,550
20th 19 578,550
21st 20 618,550
22nd 21 659,550
23rd 22 701,550
24th 23 744,550
25th 24 788,550
26th 25 833,550
27th 26 879,550
28th 27 926,550
29th 28 974,550
30th 29 1,023,550
31st 30 1,073,550
32nd 31 1,124,550
33rd 32 1,176,550
34th 33 1,229,550
35th 34 1,283,550
36th 35 1,338,550
37th 36 1,394,550
38th 37 1,451,550
39th 38 1,509,550
40th 39 1,568,550
41st 40 1,628,550
42nd 41 1,689,550
 

 

Military City Development

All Cities:
7 farms 259 pop
18 basic plots 666 pop
warehouse 370 pop
library 37 pop
magetower 1497 pop
market 37 pop
barracks 37 pop
consulate 1497 pop
common ground 1497 pop
paddock 1497 pop
wall 20 pop
flourmill 16 pop
arch office 328 pop(destroy when all others built)
storehouse 37 pop(optional, may destroy towards end)
14(16) empty plots 7430(7795 pop)

Cavalry City:
3 cav parade 5388 pop
carpentry 1497 pop
kiln 1497 pop
spearmaker 1497 pop
blacksmith 1497 pop
forge 1497 pop(elf does not need)
saddlemaker 1497 pop
9 plots, 14370 pop, 3300 wood, 8100 clay

Infantry City
3 Inf lodge 5388 pop
foundry 1497 pop
stonemason 1497 pop
blacksmith 1497 pop
forge 1497 pop(elf does not need)
7 plots, 11376 pop, 3300 iron, 8100 stone

Ranged City
3 arch field 5388 pop
carpentry 1497 pop
foundry 1497 pop
fletcher 1497 pop
tannery 1497 pop
7 plots, 11376 pop, 8100 wood, 3300 iron

Spear City
3 spear billets 5388 pop
kiln 1497 pop
foundry 1497 pop
spearmaker 1497 pop
blacksmith 1497 pop
tannery 1497 pop(forge for dwarf)
8 plots, 12873 pop, 8100 clay, 3300 iron

Additional buildings you want spread out:
brewery 20 pop(may want multiple, depends on how much beer you go through and if you can sov it or not)

trade office/merch guild(2 plots, only need 1 city with these buildings, and they do not need to be lvled that high, upkeep in wood, clay, stone)

2 geomancers(2 plots, upkeep 1400 wood, 4600 clay, 3000 stone; need one city with these for every 6-7 in a cluster, alliancemates can cover for each other and make sure you add resource increase buildings as needed)

you may also want to build a runemaster temporarily, a lvl 20 runemaster will double the effectiveness of your runes and you can demolish the building after you cast the spell and keep the effectiveness

Last but not least, great profile ingame


#/Player/Profile/180216

 #/Player/Profile/410289

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