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Elgea PvP League-W [PvP-W]

Founded By:Hadus (Abandoned) Founded On:02NOV12 06:15

UPDATE 11/9/12: The Elgea PvP League is adding a training program for new players with an interest in military, diplomatic, and magical warfare. At Lath's proposal, the PvP League is adding a new "apprentice" program to bolster recruitment. Any player under 5000 population and less than 3 months' experience can become an apprentice. Apprentices will be safe from all forms of attack and provided with the knowledge and resources necessary for becoming a substantial force in combat. Interested players should send an in-game message to Lath or Hadus (myself), or better yet, post here on the forum.

The Elgea PvP League* is now accepting invitation requests! If you yearn for an open form of Player vs Player combat that allows for greater degrees of freedom while protecting participants from annihilation, look no further!

The PvP League is actually two alliances, run by myself and Lath, set in a constant struggle against each other. New members are sorted into one alliance or the other, and let loose to engage each other in all sorts of different forms of combat. While we strive for freedom of action, a number of rules are put in place to temper the more permanently destructive strategies available.

The first Season of combat is approaching! We would like to start by December 1st at the latest, possibly before then depending on the number of interested players. Below is a host of information regarding recruitment, the way Seasons will work, and anything else that will help you determine if you wish to participate. Members can join without fear of commitment, as they may leave at any time, although they are encouraged to wait until the end of a Season to do so. For other alliances and on-the-fence players, we have included a guest system that lets you try out our alliance for one season to get a feel for how we operate.

 

*name change pending

 

Alliance Links

PvP League (west)

PvP League (east)

 

 

Roles and Recruitment

 

Warrior: The heart of each alliance, the warriors work together to gain the upper hand over their rival alliance and bring honor to their team!

Requirements

  • One town above the rank “Village.”

 

Procedure

  • Send an In-Game message to Hadus or Lath, asking to join.
  • A response message will be sent within 7 days alerting you of acceptance.
  • During certain times each season, pending new members will be sorted into one alliance or the other, and will receive an invitation to join the one you are sorted into. You may request to join a specific alliance, but this may be refused if it affects balance between the two sides.

 

Apprentice (Training Program): Specifically for new players interested in Player vs. Player combat, Apprentices do not actively participate in battles. They are offered a safe place to grow while learning the ins and outs of warfare in Illyriad. Once large enough, they can choose to become a full-fledged Warrior and join the fight!

Requirements

 Under 5000 population.

 Less than 4 months' experience with Illyriad.

 If the applicant has an alternate account, that account must also meet the listed requirements.

Procedure

Send an In-Game message to Hadus or Lath, asking to join.

  • A response message will be sent within 7 days alerting you of acceptance, along with an alliance invitation.

 

Mercenary (Guest Program): Already in an alliance? Not sure if the PvP League is for you? Sign up as a one-season "mercenary" so you don't miss out on the action! Training Alliance leaders, consider this program when looking for ways to give your trainees combat experience.

Requirements

  • For members of an alliance, an In-Game message must be sent to an Overseer (Hadus or Lath) by your alliance’s leadership indicating permission to join.

Procedure

  • Send an In-Game message to Hadus or Lath, asking to join.
  • A response message will be sent within 7 days alerting you of acceptance.
  • During the Rest season, pending guests will be sorted into one alliance or the other, and you will receive an invitation to join the one you are sorted into. You may request to join a specific alliance, but this may be refused if it affects balance between the two sides. Groups of guests may request to be sorted as a group, but may be asked to split if they cannot be added fairly to either side.

 

Guardian: Does the idea of having an alliance aid you in growing a large military force sound appealing to you? What about laying down the law on unruly warriors via large-scale, alliance-endorsed attacks. Do you want to join the PvP League but don't necessarily want in on the constant carnage? Guardians stay out of battles, but carry the noble responsibility of enforcing the rules of the alliance and protecting it from outside threats.

Requirements

  • At least 10,000 total population.
  • At least 3 months of experience in Illyriad.
  • Able to log in and check In-Game messages an average of once a day.
  • Willingness to maintain a standing army and diplomatic unit pool of as large a size as can be reasonably afforded.

Procedure

  • Send an In-Game message to an Overseer (Hadus or Lath), asking to join.
  • An Overseer will message you explaining your expected responsibilities and perks.
  • After confirming your desire to join, a response message will be sent within 7 days alerting you of acceptance.
  • Guardians will be immediately invited to the alliance assigned to them.

 

Team Manager: The Team Manager is the intermediary between the warriors in an alliance and the Overseer. They work to support and advise their alliance, as well as resolve conflicts between members. If you have desired a leadership role in Illyriad but would like to avoid the hefty commitment of running an entire alliance, you should consider becoming a Team Manager. Team Managers have the flexibility of choosing whether to participate in battles or not.

Requirements

  • At least 6 months of experience in Illyriad.
  • Able to log in and check In-Game messages an average of once a day.
  • Willingness to be active in Alliance Chat and resolve the conflicts of the Warriors in your alliance.

Procedure

  • Send an In-Game message to an Overseer (Hadus or Lath), asking to join.
  • An Overseer will message you explaining your expected responsibilities and perks.
  • After confirming your desire to join, a response message will be sent within 7 days alerting you of acceptance.
  • Team Managers will be immediately invited to the alliance assigned to them.

 

Overseer

            Currently, Lath and I are the Overseers. If and when a new Overseer must be chosen, these requirements and procedures will be determined.

 

PvP System and Rules

The Season Format

PvP combat runs on a season system. A season is broken up into three periods:

Contention Period: During the contention period, players are free to attack any member in the rival alliance in any method permitted by the Rules of Engagement below. A state of War is declared at the start of every Contention period.

Competition Period: During the competition period, the standard Rules of Engagement still apply, but teams also compete for prizes and bragging rights in special competitions.

Rest Period: During the rest period, all hostilities between the teams must cease. A temporary NAP is signed between the two alliances to ensure this. During this time players are free to bond with their teammates and recover from the carnage of the previous season.


Rules of Engagement

Players may perform hostile actions—within the limits explained in the following rules—against any eligible city owned by a member of the rival alliance. Cities labeled "Settlement," "Hamlet," or "Village" are considered ineligible.

Military Attacks:

  1. Attack/Raid: No restrictions, both against rival armies in the field and against rival cities.
  2. Occupy (near a rival’s city): No restrictions.
  3. Blockade: No restrictions.
  4. Siege: Limited to T1 units only. You may destroy rivals’ city walls at will, but may not attack their buildings. Failing to abide by this rule is considered a violation of alliance rules.

Diplomatic Attacks:

  1. Scout: No restrictions.
  2. Spy: No restrictions.
  3. Thief: If a player attacks a city with a larger number of thieves than the victim city's population and the attacker is detected, they will receive a penalty.
  4. Saboteur: A city may be properly* sabotaged only once every 24 hours. Failing to abide by this rule will result in a penalty.
  5. Assassin: No restrictions.

Magic Attacks:

  1. Runes: No restrictions.
  2. Geomancy: No restrictions.
  3. Blights: A city may be blighted only once every 48 hours. Failing to abide by this rule will result in a penalty.

*Note: “properly” is defined as a diplomatic attack that completes its mission and is undetected.

*Note: All rules of engagement subject to change.

*Note: A "penalty" is not the same as a "violation." A penalty will result in a Guardian attack that will hurt the player or team who receives it, but is not a severe rupture of alliance rules and will never result in expulsion or other punishments.

A violation is an explicit breach of an alliance policy and will result in swift punishment and a demanded compensation for the victim. Failure to comply may result in expulsion from the alliance. Although this may appear harsh, keep in mind that violations refer only to the most severe of illegal acts, ones which jeopardize player or alliance safety or integrity.

 

Competitions

Competitions are held at the end of every Contention period and are the greatest way to earn honor and glory for your team. Some possible competition formats are described below.

Two Walls, Two Teams: Each team selects a set number of their players’ cities. The goal of the competition is to destroy your opponents’ city walls before yours are destroyed. During this time, those city walls may NOT be leveled up.

Van Domination: Each team selects one of their player’s cities to be a “Sender.” A neutral third city is selected as the “Scoring” city, usually somewhere in the middle of the two cities. The player attempts to send caravans to the Scoring city from their Sender city, while their teammates blockade their opponents and break opposing blockades. The team that delivers the most caravans/resources by the competition’s end wins.

Kill the Commander: Each team selects one of their player’s commanders. That commander is placed in an army and sent to occupy one of the four squares adjacent to their home city for the designated number of days. The team able to kill the other team’s commander first wins.

 

 

Community Carnage Tracker

            A forum thread on the Illyriad Forums will be created so that the rest of the community can enjoy watching the excitement unfold. Members of both alliances are encouraged to post battle reports and trash talk. The purpose is to provide some entertainment for the community, as well as utilize it as a publicity and recruitment tool.

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