The Pirate Code
I.) Every Pirate is a Captain to their own Ship
Members are free to interact with the Illriad world as the see fit, fully responsible for the gains and consequences of their own actions - this includes the repercussions of military or diplomatic aggressions, land claim violations, Global Chat rants or verbal
assaults, personal histories/enemies, and most shenanigans that takes place outside our own Land Claims.
Alliance leadership will take additional efforts to guide newer players while they learn the social and mechanical game boundaries, but established/veteran members are largely left to their own devices unless requests are made to the contrary.
II.) Honor Amoung Thieves
Pirates are not permitted to engage in hostilities with other Pirates - this includes military or diplomatic aggression, poaching, or otherwise entering another Pirates 10-tile radius without permission.
III.) Everything has Value; Everything has Cost
Pirates are permitted to engage in minor military or diplmatic aggressions with other players or groups if they desire, though any campaigns involving multiple members against active and established players or alliances will be required to be handled in Black
Sails [WARR!] or outside the Pirate Floatilla.
Unless the Diplomacy Page shows an ongoing war status, we consider these types of things to be a independent matters to be handled between the players themselves and without compulsory alliance
assistance, so long as the Pirate involved can be shown to have been the provoker/aggressor in the situation.
IV.) Keep secure our most local Shipping Ports and Trade Routes
The Pirates participate in the
Land Claims initiative.
We have laid claim to The Pirate Isles, The Orken Coast, Shardlands, and Poisoned Isles
Inactive towns may be razed or captured within the land claim, with or without the consent of the controlling alliance. Towns within the Land Claims permitted to be taken by players outside the alliance are expected to be in exodus to elsewhere within a reasonable
timeframe after capture.
Anyone outside the Pirate Floatilla wishing to move within these borders must contact the Captain of
Black Sails [WARR!] for permission.
V.) To err is Human; To Arrr is to be a Pirate
While the Captains generally avoid direct intervention with the deck swabbing lower ranks, they do get together often to drink rum, discuss pirate business, and drink rum. If you have something you feel needs to be addressed at an alliance level, feel free
to contact them so the matter can be discussed.