OrRC [OrRC]
Founded By: | Grrosh O'ssk | Founded On: | 13DEC15 17:40 |
The new age of the Orc is now....
For years the scattered tribes of Northern Elgea, dispersed by the combined efforts of the humanoids of the South, scratched a meager existence in the barren and craggy foothills of The Wastes and other remote regions. A new dawn has approached in the visions of the once great Warchiefs. A dawn of prosperity, growth, spoils and Orcish prosperity. Not in the old Orcish ways but a contrast to the infighting, Clan wars, and constant subjugation of other Greenskin tribes. A vision of might and union. A new Order of the Orc!
The Order of the Orc [OrRC] is a confederation of Orc Clans or "Bajrak" for the greater good and advancement of the Greenskin. A union bound by alliance in the time of war and during prosperity. Anchored firmly in Kal Tirikan, the tribes of Elgea have a greater purpose in the advancement and restablishment of the Orc.
Order of the Orc Haluth
[OrRC] focuses on the continued progression, expansion and prosperity of its members. It is based in Northern Elgea. As it is Orc-only that is comitted to the advancement of all members in unity and cooperation with other Orc-only alliances and friendly mixed trading alliances.
The Conclave of the Chosen: (or Council of the Five in the days of the Always-Chiefs) Is the ruling Hierarchy for allied Clans. It is made up of the five most loyal and active Warchiefs and together decides future military, economic, geopolitical tendencies and expansion. The vote rules all decisions in this new beginning.
Conclave of the Chosen-Current Warchiefs:
1]Grrosh O'ssk of Clan Bloodtusk and Order Highchieftain
2]Dura Lazgar of Clan Wolf Claw
3]Ruprecht of Clan Broken Skull
4]Shûl-nak of Clan Shûl-nak and Order Serjeant
5]
Order Clan Caste System:
Order Highchieftain: The Highchief occupies the fifth seat on The Chosen and has the final vote. The primary purpose of the Highchieftain is 'leading' and not 'ruling' the various other Clan members as the Always-chiefs had done.
Order Warchief/tess: The four seats of The Chosen are given to these Warchiefs. The all hold equal representation and meet upon each changing season, current crisis or any other important Order decisions.
Order Warchieftess: The Chosen can be occupied by the First-born female of a deceased Clan Chieftain with no male hiers. The Warchieftess Orc holds the same esteem and honor as her male counterpart.
Clan Warchief/Warchieftess: All Orc Clans comprising Order of the Orc are led by a Clan Warchief or Warchieftess. These Clan leaders rule other numerous nearby tribes and settlements. These core Clans are the lifeblood of [OrRC].
Order Shaman: These mystics keep a watchful eye on the horizon. They seek new and worthy Clans for the Order. Clan Warchieftains rely heavily on the Clan Shamans for guidance in important military, ecomomic and political decisions. Thier keen senses and magic prowess are well honored as they guide the tribal scouts, runners and trackers in clandestine operations.
Order Sergeant or "Rroshatar": This all important military expert is second only to the Shaman. Advising the HighWarchief on important military strategies and tactics in the art of warfare and protection of the Order. The Sergeant is also a Conclave participant and veteran of many wars.
Clan Capitals:
Clan capitals often adopt the lastname of the most recent Chieftain. An example might be: A Clan Chieftain with the name of "Togg U'gak" might change the name entirely to one of Orcish decent or simply adopt one of the common endings to add to part of thier last name such as "gar, okk, mok, ag, orah, en, al, or uk" which would change from "Shard" to "Shard U'gaken" or just "U'gaken". This would symbolize the rulership of the most Orc Warchieftain. It is smiled upon very heavily by the HighChieftain.
Do not harvest or camp in our five square radius or we will remove it. We will not harvest in yours as well.
Trade:
The scattered Trade Hubs of Elgea that are friendly to Humans, Elves, and Dwarves still hold value for Orcish trade. The uneasy peace of the Crimson Dawn's Hohnsval market allows Orcs access to the wares and supplies needed in the Clan towns of the Order.
Hohnsval at #/Alliance/Faction/60
The preferred Faction for Orcish trade are the Drangu Mundas #/Alliance/Faction/38. The Ogres have a symbiotic relationship with thier fellow Greenskin (the Orc) and often will serve in Orcish Armies. Orc-only trade should thrive in this Hub and any wares should be discounted as such. The Ogres do enjoy thier cut and provide ample protection for the Orc merchants and thier Clans.
Drangu Kala at [-197|860] in Kal Tirikan #/Alliance/Faction/38
Trading with Factions:
Orc Army: Heraldry and Structure-A Comparison
Few | 1 | 3 | Large Hamlet | 120 | 199 |
---|---|---|---|---|---|
Handful | 4 | 8 | Small Village | 200 | 349 |
Several | 9 | 21 | Village | 350 | 499 |
Pack | 22 | 81 | LargeVillage | 500 | 749 |
Many | 77 | 128 | Small Town | 750 | 1099 |
Gathering | 140 | 227 | Town | 1.1k | 1999 |
Horde | 205 | 462 | Thriving Town | 2k | 2999 |
Throng | 561 | 815 | Large Town | 3k | 4999 |
Host | 822 | 2.5k | Small City | 5k | 7499 |
Legion | 3k | 10k | City | 7.5k | 9999 |
Large city | 10k | 12999 | |||
Tiny Settlement | 0 | 19 | Burgeoning City | 13k | 16999 |
Growing Settlement | 20 | 49 | Sprawling City | 17k | 20999 |
Small Hamlet | 50 | 79 | Huge City | 21k | 24999 |
Growing Hamlet | 80 | 119 | Legendary City |
25k |
Basic Alliance Rules:
*No improper language in chat
*There is a 10-square rule when relocating near other alliance members unless permitted by the other member
*Relocation is strongly urged in order to fully symbolize the alliance flavor and character
*Before relocating please message the Highchieftain with coordinates
*Support is a requirement in both military and economic ventures. Communication is important
*Improper following of the rules and inactivity can mean expulsion
*One must be an Orc to join. Player experience can vary as this is a young alliance
*Orcish names and flavor are highly recomended as there are lots of random name generators online
*Awards and medals will be given for certain accomplishments. These will be fully updated soon
*Any player input is most welcome
*Respect any NAP in place
*Honor the 5-suare rule when harvesting or hunting.
Recruiting and New Members:
- New members will be shipped resources if needed.
- We are currently accepting new members.
Any future updates will be posted on the alliance chat and forum.
It is highy recomended to read the Forum posts by Shul-nak on military and hunting basics.
Awards:
"Order Avhe Uruk" (Order of the Orc-Clan)
This award is given to all Order members that successfully create a Clan name and relocate either by Exodus, Tenaril Spell or Settle in Kal Tirikan or NE Wolgast.
Orc Resources:
Black Tongue - (Djehuti the Silent - [HORDE]) NAP
A guide for city specialization: http://forum.illyriad.co.uk/very-advanced-city-specialization-guide_topic6738.html
A guide to crafting: http://www.puzzleslogic.com/illy/crafting.html
Resource for City Placement: http://forum.illyriad.co.uk/where-do-i-put-my-city-a-guide-to-real-estate_topic3623.html
A guide on Terraforming: Step-by-step guide to terraforming
Calculating "10-square rule": https://www.easycalculation.com/analytical/distance.php (When in doubt please use the "10 Squares Squared Rule" for respect to established players).
Orc Unit Cost and Statistics:
Diplomat Unit Statistics
Build time | Movement Speed | Carrying Capacity | Offense | Defense | |||
---|---|---|---|---|---|---|---|
Hunter | 600* | 18 | 0 | 15 | 17 | Basic Scout | |
Stalker | 900* | 20 | 0 | 36 | 30 | Advanced Scout | |
Goblin Spy | 900* | 18 | 0 | 16 | 16 | Basic Spy | |
Listener In The Dark | 1200* | 21 | 0 | 35 | 27 | Advanced Spy | |
Goblin Cutpurse | 1260* | 17 | 71 | 14 | 18 | Basic Thief | |
Plunderer | 1500* | 20 | 76 | 34 | 28 | Advanced Thief | |
Goblin Saboteur | 1800* | 16 | 0 | 17 | 20 | Basic Saboteur | |
Arsonist | 2400* | 19 | 0 | 40 | 35 | Advanced Saboteur | |
Poisoner | 2700* | 17 | 0 | 15 | 17 | Basic Assassin | |
Iqadron Acolyte | 3600* | 19 | 0 | 36 | 30 | Advanced Assassin |
Goblin Spy
Diplomat Unit Costs
Per hour | Training Cost | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hunter | 1 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
Stalker | 2 | 2 | 1 | 0 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | |
Goblin Spy | 1 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
Listener In The Dark | 2 | 2 | 1 | 0 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | |
Goblin Cutpurse | 2 | 2 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
Plunderer | 4 | 4 | 1 | 0 | 2 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | |
Goblin Saboteur | 3 | 3 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
Arsonist | 6 | 6 | 1 | 0 | 2 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | |
Poisoner | 5 | 5 | 1 | 0 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | |
Iqadron Acolyte | 10 | 10 | 1 | 0 | 2 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 |
Military Unit Statistics
Build time | Move Speed | Carrying Capacity | Attack | Spear Defense | Sword Defense | Bow Defense | Cavalry Defense | |||
---|---|---|---|---|---|---|---|---|---|---|
Kobold Cohort | 370* | 8 | 25 | 9 | 12 | 12 | 6 | 13 | Spearunit | |
Clan Guardsman | 890* | 6 | 18 | 19 | 18 | 18 | 11 | 33 | Spearunit | |
Fang | 510* | 7 | 40 | 22 | 14 | 15 | 11 | 14 | Infantry | |
Fist | 840* | 5 | 60 | 36 | 18 | 18 | 17 | 19 | Infantry | |
Clanguard | 760* | 9 | 32 | 17 | 19 | 20 | 21 | 12 | Ranged | |
Death Dealer | 1200* | 7 | 27 | 26 | 31 | 30 | 30 | 20 | Ranged | |
Wolfrider | 1400* | 17 | 115 | 34 | 14 | 20 | 14 | 24 | Cavalry | |
Death Pack | 1600* | 12 | 85 | 59 | 21 | 28 | 19 | 29 | Cavalry | |
Tortoise | 36000* | 4 | 0 | 0 | 0 | 0 | 0 | 0 | Siege Engine - Walls | |
Trebuchet | 72000* | 3 | 0 | 0 | 0 | 0 | 0 | 0 | Siege Engine - Buildings |
Military Unit Costs
Per hour | Training Cost | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Kobold Cohort | 1 | 1 | 0 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
Clan Guardsman | 2 | 3 | 0 | 1 | 0 | 2 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | |
Fang | 2 | 2 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | |
Fist | 3 | 4 | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 1 | 1 | 0 | |
Clanguard | 2 | 2 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | |
Death Dealer | 3 | 3 | 0 | 0 | 0 | 1 | 0 | 1 | 0 | 2 | 0 | 0 | 0 | |
Wolfrider | 3 | 4 | 1 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | |
Death Pack | 4 | 6 | 2 | 0 | 0 | 1 | 0 | 0 | 2 | 0 | 1 | 1 | 0 | |
Tortoise | 55 | 200 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | |
Trebuchet | 170 | 900 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
13 |
Kobold Cohort
Attacking and Defending %age Modifiers:
Terrain Type | Cavalry | Spears | Infantry | Ranged |
Buildings | -50 | 20 | 40 | 5 |
Large Forest | -15 | 5 | 30 | -20 |
Large Hill | -15 | 0 | 10 | 10 |
Large Mountain | -30 | 0 | 15 | 15 |
Plains | 30 | -15 | 0 | 0 |
Small Forest | -10 | 10 | 30 | -10 |
Small Hill | 0 | 0 | 0 | 0 |
Small Mountain | -20 | 0 | 5 | 10 |
DEFENDING %AGE MODIFIER
Terrain Type | Cavalry | Spears | Infantry | Ranged |
Buildings | -45 | 25 | 30 | 15 |
Large Forest | -15 | 5 | 25 | -20 |
Large Hill | -10 | 10 | 5 | 15 |
Large Mountain | -30 | 20 | 5 | 30 |
Plains | 25 | -15 | 0 | 0 |
Small Forest | -10 | 10 | 30 | -10 |
Small Hill | 0 | 5 | 5 | 5 |
Small Mountain | -15 | 15 | 5 | 15 |
NPC Encounter Group Sizes
Size | Min | Max |
---|---|---|
A Few | 1 | 3 |
A Handful | 4 | 8 |
Several | 9 | 21 |
A Pack | 22 | 81 |
Many | 82 | 128 |
A Gathering | 129 | 227 |
A Horde | 228 | 462 |
A Throng | 463 | 815 |
A Host | 816 | 2,500 |
A Legion | 2,501 | 9,999 |
A Myriad | 10,000 | 24,999 |
A Sea | 25,000 | 49,999 |
A Cornucopia | 50,000+ |
|
Ancient Forest: Ironstem Root, Brascan Seeds
Wooded Glade: Larken Wood, Brascan Seeds, Queen's Hair, Furizion Seedpods, Sharproot
Blessed Oak: Ancient Oak
Thick Forest: Larken Wood, Vistrok Flowers
Dense Forest: Larken Wood, Brascan Seeds, Suntree Haft, Vistrok Flowers, Furizion Seedpods, Sharproot, Brownback Moss
Light Woods: Larken Wood, Brascan Seeds, Brownback Moss, Vistrok Flowers, Sharproot, Queen's Hair
Wooded Land: Larken Wood, Brascan Seeds, Brownback Moss, Vistrok Flowers, Sharproot
Forested Hilltop: Larken Wood, Brascan Seeds, Suntree Haft, Furizion Seedpods, Silverthorn, Rockweed Root
Swamp, Mire, March, Bog: Toadcap Fungus
Abandoned Mineshaft: Miner's Bane
Light Tropical Cover: Queen's Hair, |Jungle| Giant Palm Leaves
Tropical Foliage: Giant Palm Leaves
Tropical Hilltop: Queen's Hair
Dense Foliage: Giant Palm Leaves, Dyallom Gall
Rainforest: Giant Palm Leaves, Queen's Hair, Furizion Seedpods, Dyallom Gall
Fisherman's Hut: Ancient Oak
Abundant Clay, Exposed Clay, Turned Clay, Plains: Warpwood Shoot
Oasis: Rahan Palm Wood, Spidertree Leaves
Weeping Willow: Queen's Hair
Palm Trees: Rahan Palm Wood, Giant Palm Leaves, Ebony Wood
Dark Forest: Brascan Seeds
Forbidden: Ancient Oak
Member Clan War Banners or "Haluths":
Clan Blood Tusk Clan Wolf Claw Clan Haku Usagi (Fallen)
Clan Blue Ogre Clan Broken Skull Clan Cho' Gal
Clan Shûl-nak